Pulled up into the mothership, the party now sees technicians approaching to inspect their ships. At first it looks like they will each take one ship, but the two subordinates seem to insist on getting a look at the party’s heavily modified transport ship:
- Rathdar (ByW): Level 8 Human Vampire Paladin of Vardor
- Bilbil (RiH): Level 8/6/1/1 Harpy Thief/Alchemist/Technician/Tinker
- Seradal: Level 4/3/1/1 Estrei Pilot/Technician/Fighter/Physicist
- Amhran (BiW): Level 8 Fey “Pucca” Cleric of Emedia (God of the Dead)
Rathdar, the lone cognizant party member aboard the fighter, starts banging on walls and throwing things to get their attention, so they stop, sending one of them up some stairs. While Rathdar flies in bat form to another fighter in the hangar, the technician returns with a pair of soldiers who go to inspect the fighter while the technicians head toward the transport. Rathdar again interrupts them by firing the guns on the fighter.
While Bilbil and Clarence ambush the technicians (blinding them with a flash bang as they flee onto the ship), Amhran runs to the other transport to bring her giant bug out. Rathdar runs off the fighter, engaging one of the soldiers, whose armor resists his sword of light. The other soldier joins the technicians on the ship, but Bilbil blasts him with a called shot to the lightly-armored face.
With the battle soon finished, the hangar is quiet. Amhran animated the two soldiers and they ascend the stairs where the technician brought them from. In bat form, Rathdar flies ahead, only to be shot down in a crossfire. It seems the aliens have taken up cover throughout the flight control deck and in the ensuing battle, Rathdar teleports and runs between them in the center of the ship around the elevators while the undead, Bilbil, and Amhran battle those in the perimeter, who threaten to surround them when shots are fired.
Though Rathdar nearly goes down several times (surviving with his own healing spells, Bilbil’s healing potion, and little help from his armor which the energy bolts leave in tatters), they succeed in clearing the deck only to hear intercom announcements of their presence and to find the stations on the deck completely locked down. Between Amhran and Mazuur they animate 16 of the fallen enemy. Rathdar changes into some alien armor (a faithful prayer to Vardor transforms it to resemble the armor Vardor gave him) and they put a set on Clarence as well.
Thus prepared, they down some spell point potions and discuss how to access the rest of the ship, having before them elevators, stairs, and ventilation shafts but needing a way to transport a significant force they have now gathered.
It seemed certain that they would proceed by stealth, but Rathdar and then Amhran had different plans. How will they handle a ship alerted to their presence? Well, if the flight control deck is any indication, with a lot of blood.
The Primordial Frontier Campaign is set in the Perenia world of the Tyranny of Mundanity and Stormguard campaigns, but in a future where the world is characterized by wild magic below a mile above sea level. Sea level is the new underdark, and, well, I don’t suspect we’ll be seeing the underdark at all.
If you enjoy these play reports, please share!