After trying out Planet Mercenary, D&D 5e, and Pokemon 5e, S and C were pretty determined that they really wanted to go back to Hero Kids. With their made up characters, SnowSurvive the magical snowman and Pufter the rope wielding owl, we have so far rescued Odin in time for Yuletide, saved a Wizard from his own automatons, and saved the Unicorn of the forest.
These modules are all excellently written and packed with more action than you are expected to use. What this means is that the kiddos aren’t disappointed when they cleverly bypass threats and the session ends quickly (this tended to happen with the unified campaign I made for them). When they successfully made it past the water beasts to reach the tower, these was still plenty in the tower to satisfy their desire to roll the dice. When they prevented the goblin escaping into the keep with the cursed spear, they still felt good with the effort it took to save the unicorn (though we used a later session to go back to the keep and take care of the goblin problem).
While we’re in the process of collaboratively making a whimsical 5e world for them to set out in when we’re ready, I’m looking forward to the rest of Hero Kids modules and what they’re going to offer.
Hero Kids is a great system for kids with a lot of great art. While I’m considering writing an article arguing that systems barely matter to the kind of fun most players chase, this is a good system if you’re looking to play with your kids.