Having fought a massive insect the Estrei avoided and found a way to descend immediately, the Raven’s Roost adventurers scramble down the insect tunnel into an large altar room where a second insect scrambling at a far corner notices their light and attacks:
- Rathdar (ByW): Level 7 Human Vampire Paladin of Vardor
- Bilbil (RiH): Level 7/5/1/1 Harpy Thief/Alchemist/Technician/Tinker
- Amhran (BiW): Level 7 Fey “Pucca” Cleric of Emedia (God of the Dead)
The party wins the initiative and Rathdar rushes forward, keeping the insect in the corner. As they fight, a robot with a blaster opens fire from the passage the insect was trying to access and a wizard on the other side casts a fire storm on their side of the wall. Bilbil responds by pushing the fire storm back through the wall (a side effect of clever players and the Mind Weave magic system, it’s why we love it) and they close to engage the Estrei fighter with two shield and two flails.
With the Estrei wizard casting spells into their midst (destroying two of Amhran’s weaker undead) Rathdar teleports behind him and runs him through his his sword of light. He is tougher than he looks and stays up and soon Rathdar is in trouble, with an Estrei assassin coming out of hiding to blast him. As the fight continues, Rathdar desperately heals himself under heavy attack. The second caster in the Estrei party casts an earthquake that collapses the area on the other side, blocking some doors on the east.
I can’t remember if Rathdar went down briefly, but Amhran uses her song to put the fighter and fire caster to sleep and contributes to healing Rathdar with death energy (using some AoE to simultaneously damage the enemy). Amhran unfortunately brings herself down with the AoE and Bilbil has to come forward to put a slow healing ring on her. Rathdar, still wounded, goes on the offensive and with Clarence’s help finishes the earth mage and the thief.
Another explosion (a delayed spell) goes off and brings Amhran down again. With the battle over, they all heal their wounds, Amhran with the ring and Rathdar through Mazzur’s death touch. They solve some puzzle doors the Estrei were working on and find a pit descending deep into the temple. They level up.
The Primordial Frontier Campaign is set in the Perenia world of the Tyranny of Mundanity and Stormguard campaigns, but in a future where the world is characterized by wild magic below a mile above sea level. Sea level is the new underdark, and, well, I don’t suspect we’ll be seeing the underdark at all.
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