Primordial Frontier S20: The Devil’s Gate Charge

Last session, the Raven’s Roost adventurers received word that Devil’s Gate (a floating city populated almost entirely by adventurers and ex-adventurers), along with the Yuletide and crew, was on its way to try to engage the alien’s at their base. They had some indication that it hadn’t gone great. The crew of the Yuletide:

  • Captain Saoirse (BiW): Level 11 Psionic Ospryte Thief
    • Various pilots, gunners, and systems operators
  • Tiernan (ByW): Level 11 Human Dragon Slayer
  • B4-R311 (RiH): Level 11? War Facsimile

As Devil’s Gate flies toward the triangulated origin of the most recent alien attacks, they recognize they have passed their target coordinates, the alien base must be moving. Their several fighters escort (with the Yuletide at the point of the spear) remains active as they continue on, now full of uncertainty.

Suddenly, a dozen alien ships appear over the horizon. Light fighters form a screen while heavy fighters and troop transports follow. Saoirse, in command on the air forces, orders the three faster ships in her command to engage the screen while the Yuletide and two slower ships prioritize troop transports.

The alien ships are, in general, superior to the adventurer ships, and with greater numbers the light fighter screen soon destroys two of the three faster ships engaging them, though their powerful crews and insane tactics do bring a couple of fighters down with them.

Meanwhile, the larger ships take passing shots at the heavy fighters and move to harass the troop transports. The Yuletide is especially successful, with Tiernan and his commandos demolishing the cockpit of a heavy fighter before going on to eventually disable a troop transport. Between the remaining ships and the city’s defenses, they stop all but one troop transport from disembarking in Devil’s Gate, though two heavy fighters survive to drop their scuttler cargos.

While mobs of adventurers choke the streets against the constructs advancing and the city anti-air defenses fire on the remaining ships, a massive alien ship appears through the clouds. It fires a powerful beam of energy, lighting a whole district in the city aflame. It fires repeatedly, bringing destruction to districts near the battle front between the robots and the adventurers.

Devil’s Gate command comes over the radio, informing the Yuletide that the city is going to attempt to flee from the massive ship. They are asking for ships to volunteer to hold the ship at bay while they get clear. Soairse volunteers the Yuletide and they break off toward the mother ship, fighters swarming around it.

The Primordial Frontier Campaign is set in the Perenia world of the Tyranny of Mundanity and Stormguard campaigns, but in a future where the world is characterized by wild magic below a mile above sea level. Sea level is the new underdark, and, well, I don’t suspect we’ll be seeing the underdark at all.

If you enjoy these play reports, please share!

This entry was posted in Play Report and tagged , , , , , , , , , , , , , , . Bookmark the permalink.

1 Response to Primordial Frontier S20: The Devil’s Gate Charge

  1. Pingback: Primordial Frontier S21: Suicide Mission | Mind Weave Role-Playing Platform

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s