Primordial Frontier S18: Time Crystals

With all of them together again inside the alien mountainside facility, Rathdar leads the chase for the escaped alien, taking an immediate right at the fork. Amhran follows, undead in tow, and goes left. Bilbil hangs back, still not comfortable indoors.

  • Rathdar (ByW): Level 6 Human Vampire (23) Cleric of Vardor
  • Bilbil (RiH): Level 6/5/1 Harpy (16) Thief/Alchemist/Technician
  • Amhran (BiW): Level 6 Fey “Pucca” (10) Cleric of Emedia
    • Clarence: Level 11 Four-armed Skeleton Gunner with Revolvers
    • Mazur: Level 9 Dead Lord
    • Level 1 and Level 2 Trackers

As Rathdar circles counter clockwise, he opens a door to some kind of work shop and investigates it. Amhran, moving much slower, soon hears laser fire and opens a nearby door to check it out. Bilbil hears it too and also hears the ship outside lifting off. He flies out to see Seradal bringing the ship about as a turret in the mountain side fires on it. While he flies to repair it, Rathdar continues to search and Amhran bursts into the turret control station with her undead and slays the occupant with the help of Seradal’s return fire.

Meanwhile, Rathdar finds another door with stairs down. Rathdar and Amhran descend, following a now natural (except where widened) cave down into the mountain. Amhran leaves a pilot undead behind to man the remaining station gun and Bilbil stays to make repairs on the ship.

As they descend, they soon hear the sound of power tools and see a light ahead. Rathdar extinguishes Solus’ blade and they peer into a large cavern dominated by a pillar of white, glowing crystal from floor to ceiling. At its base, a half dozen robots are at work mining the crystal and loading a small hover cart.

They return to the facility above and spend some time studying the work going on there, finding that the aliens were harvesting the power of the time crystals to make some time devices such as a time displacement field, a time stopping ray, and a non-causal distress beacon. They were also trying to develop a future seeing device that would afford them a major strategic advantage.

The party lays in wait for the robots to return and when they do, Seradal greets them and convinces them that she is taking over, while they unload, Seradal looks for a way to power them down while the party descends to look for Lamila’s axe. They find it and soon return to find Seradal has disabled the robots.

With their objective achieved, Rathdar prays for Vardor to send forces to garrison the facility and possibly harness the research and Vardor agrees to to send some forces from New Gollant, still nearby. He says he will try to get Hilbrent to send some as well.

In the week they wait for new arrivals, Seradal and Bilbil dig into the research. Out of three options Seradal gives them to upgrade the captured ship, they choose the option to add a lens to the guns that allows them to fire into the past and hit a target where it isn’t any more. Meanwhile, Bilbil researches an “instant regret” button they can use to warn themselves of something bad coming.

When their reinforcements arrive, they leave with their upgraded ship and with the help of the instant regret button arrive without danger in Raven’s Roost where they immediately go to meet the dragon who sent them on this quest. He waits for them in the valley below the plateau.

He informs them that he has been fighting off alien attacks on the village above and they follow him to the mountain where Lamila lives. The dragon presents the axe and a time crystal to a cold reception from Lamila, who never really answers he proposal of marriage when she learns he promised dragon allies in the war against the invaders (he thought she would be proud of him, having twice saved the world from similar invaders herself). She asks to meet the party and they enter and discuss.

The party levels up, we expect more discussion with Lamila in the next session.

The Primordial Frontier Campaign is set in the Perenia world of the Tyranny of Mundanity and Stormguard campaigns, but in a future where the world is characterized by wild magic below a mile above sea level.

Sentient Skies, a module for 5th edition, is intended to help introduce alien invader elements into your main quest or side quests and includes some, but not all, of the time magic and tools mentioned here.
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