On October 12th, Year 5, three of the tomb divers decide to seek out the last lizardfolk tomb mentioned in the orc song to have been in the area surrounding the Vale. They catch a huge break in that the tomb, collapsed by an earthquake if Rovert’s dragon soul sword can recall, was potentially spotted by some orcish hunters who passed it on to orcs visiting the Vale the week before for the Vale Regional Conference.
- Rovert (TrS): Level 12 Human Necromancer
- Drej, Level 5 Psuedodragon Familiar
- Zengiff, Talking Rock
- Conan (MiM): Level 8 Vampire Elf Magic-user (Fire and Wind)
- Scar, Level 6 Hawk Familiar
- Stephen (EnS): Level 3 Human Thief
- Animus, Level 1 Hawk Animal Companion
With a rough location Northwest of Kite, they set out and make camp in the area that night. In the morning, the 13th, they search and are lucky that Conan picks out the hole from far away in the early morning, saving them a lot of time. The hole opens into a chamber about 20-30 feet below them and then further below it. Rovert creates a portal to teleport them all safely down to the first level they see.
The tomb used Dyson Logos’ map Collapsed Tomb of Mosogret and I’ll be giving a full run-through of what I did with its many rooms and nooks in a future post rather than detailing every obstacle in this play report.
On the first floor they avoid two rooms that seem to be occupied by an ooze that lives in the cracks between stones in the walls, floors, and ceiling of the room and that tries to trap them in the first they investigate. Lighting a pair of ornate candles reveals text declaring that this was the tomb they were looking for and convincing Rovert that its occupant, Haselthsha, had been given a dragon heart. This causes him to become more cautious in there exploration.
After a battle with maybe a score of giant rats emerging from holes in the rubble, they find more inscriptions saying that Haselthsha was Shiveris’ son, that Shiveris “repulsed the great tyrants” and that Haselthsha “established glory” as his successor. After cutting through a large door to what they expect to be the sarcophagus room, they find the hall collapsed, as well as the stairs down to the next level. Rather than try to clear them, they return to the hole and Rovert teleports them down another 10 feet.
On this floor they light more candles, unlocking a door to a treasure vault where Rovert triggers traps to be shot with darts and close the door behind him. He obtains the money box and Conan uses his stone-shaping hammer to open the door for him. They search two more rooms find them full of discs and holes that Verzelai (Rovert’s dragon soul sword) explains are a game, apparently a high quality set using magic to enhance the secrecy.
They also find some more collapsed stairs and an unusual sculpture of a tea party on which they sense fey magic. They decide to leave it alone. Stephen squeezes into some tight spaces through some rubble, but finding giant rats there, retreats and leaves them be. They return to the hole where Rovert creates a portal to the next floor, where the hole seems to end.
Conan is the first through the portal where he encounters an Ankheg of unusual size. He manages to escape into a nearby room undamaged and Stephen and Rovert fight it from above, Rovert going through the portal when it sticks its head up after him. They soon slay it without too much damage.
This last level seems dedicated to praise for Haselthsha and they traverse the rooms making a note of his story. In the collapsed section Rovert slays a ghost rat when it tries to possess him. Before they leave, they magically open a hidden chamber beneath some text asking for an offering of blood. In it, they obtain a trident they soon learn can spray acid, control water, and create rain.
They leave the tomb and head back to Citadel where Rovert gives up over half his share of the loot to keep the trident, bid up as high as Stephen could take him. Stephen levels up.
I made up all of the actual dungeon content for this on the fly, thank goodness for Dyson Logos and his maps, though.