The soot hound, much like phase sprites and blink dogs in more merry regions of the fey, are part of the cast of beastly fey who serve the fey lords as messengers, spies, scouts, and warriors. When a powerful fey of the darker fey wilds is about, soot hounds can be expected to be around you.
Flaming Maw. Soot hounds have not physical teeth, but jaws of coal and flame. Their bite burns and is a hint at the fire they harbor inside their ashen bodies.
Servants of Soot. Soot hounds are frequently the servants of soot horrors and other mightier creatures that have fallen from light to darkness.
Medium fey, neutral evil
Armor Class: 13
Hit Points: 22 (4d8+4)
Speed: 40 ft.
|12 (+1)||17 (+3)||12 (+1)||10 (+0)||10 (+0)||8 (-1)|
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: fire
Skills: Perception +2, Stealth +5
Senses: darkvision 60 ft., passive Perception 12
Languages: understands Sylvan but can’t speak it
Challenge: 1/4 (50 XP)
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Death Burst. When the hound dies, there is a 25% chance it explodes in a burst of fire. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) fire damage.
The Haven players fought some of these as a vanguard to the real enemy. They caused some significant trouble in dry, hot, Summer woods.