Having escaped the village before it’s destruction, the Raven’s Roost adventurers continue on their way following the Iron Lines East. After a few miles, they see large moths ahead, seemingly clustered around something on the ground.
- Rathdar (ByW): Level 5 Human (23) Cleric of Vardor
- Bilbil (RiH): Level 5 Harpy (16) Thief/Roboticist
- Amhran (BiW): Level 5 Human (10) Cleric of Emedia
- Clarence: Level 11 Skeleton Gunner with Revolvers
They creep closer, curious what the moths are so interested in. When Rathdar is about 50 feet away, one of the moths takes interest in him and starts flying toward him.
He charges out and attacks, quickly slaying the moth. The other four immediately attack. They are rust moths and while they try to eat Rathdar’s armor, Bilbil casts a spell to keep the armor repaired. Amhran has Mazuur’s corpse animate the dead moth and casts a light spell on it, hoping to use it to draw the other moths away.
Rathdar and Clarence kill a second moth while Bilbil moves to protect his walking bucket of robot parts.
When the moths don’t follow her glowing moth, Amhran decides to end the battle and uses her song to knock out all of the moths. They decide not to kill the helpless moths and continue on.
They soon find the canyon indicated on the map and turn South. Without any idea how far it is to the “Plenteous Temple”, they make camp when dark starts to fall. They sleep with Amhran’s undead on watch but wake to find that something has entered their camp and that Bilbil’s bandana has been stolen. They track the thief back to a tree (Amhran helping greatly in bloodhound form) and speak to the tree to get the bandana back.
It is apparently a fey (the one from the village tunnels) who threatens to use Bilbil’s bandana to hurt him, but he resists it, prompting the fey to return it. When they try to make it promise not to follow them further, it threatens Rathdar, but soon finds the chest of blood it stole from him is not his own and returns it as well. Exasperated, they continue South, hoping it doesn’t follow them.
They soon arrive at a worked cavern with a sign reading “Temple of the Many Gods.” They enter to find a spacious temple antechamber with diverging passages seemingly dedicated to different pantheons. In the place of honor at the end of the chamber is a massive statue of Vardor. As they approach, they two people at the base of the statue, one an ancient corpse and the other face down, prostrate before the statue and holding the body’s hand.
They call out to the prostrate man and he answers them. He is old, wounded, hungry, and thirsty. He introduces himself as Havali, one of the Fingers of Benquil, Hand of the Gods. Despite their ministrations, he is near death, but before he dies he must do something, and to do it correctly he says he must interview each of them.
The Primordial Frontier Campaign is set in the Perenia world of the Tyranny of Mundanity and Stormguard campaigns, but in a future where the world is characterized by wild magic below a mile above sea level.
Sentient Skies, a module for 5th edition, has released. It is meant to bring an experience like this campaign to your world.
If you enjoy these play reports, please share!