Monthly Archives: July 2019

Haven: Bad Business

On the 6th of July, Year 5, some Citadel House Adventurers (with one newcomer) set out toward Iron Fields to investigate a rash of unusual accidents being reported there, as well as in Confluence and Citadel. Matthias believes something unusual … Continue reading

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Biweekly Item-Hand Cart

Made from the severed and animated hand of a giant, a hand cart follows its master or his designee unless otherwise instructed, usually carrying goods in its hollowed wrist. It’s armor class, hit points, speed, carrying capacity and immunities depend … Continue reading

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Biweekly Monster-Eber-Negen

The eber-negen are a pest of ancient legends said to roam the land eating all in their path. Whether they were exterminated in some prodigious effort, went into hibernation, were and still are very rare, or never existed at all … Continue reading

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Raglan’s Journal 24

Somewhat recovered, and not yet cowed into withdrawing, we crept to the college, where the guards had withdrawn from our threats, under the eye of the massive dragon. Juniper led the way in as a giant snake and though fireballs … Continue reading

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Haven: Shrine of Knowledge Negotiation

On the 29th of June, Year 5, the Vale responds to Union of Schek negotiators (orcs and goblins) arriving to make good on the requirement of their treaty with the Vale that the Vale facilitate their entry into the agreement … Continue reading

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Games in the Car

Driving home from camping in Zion this last Saturday, I ran a couple of very short, casual adventures of my very vague understanding of Fate Accelerated, further simplified from my only source of knowledge: GM Showcase. This is my favorite … Continue reading

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Biweekly Item-Capricious Cowl

On the one hand, these powerful cowls provide great boons in time of need, with various powers and a mind at the helm that knows when to use them. On the other hand, that mind is not particularly loyal or … Continue reading

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Primordial Frontier S11: Fallout

With Mazuur’s protective dome presumably removed from his control, the party returns to the inn where they entered the underground. On the way, Amhran detects some tracks roughly her size joining their previous tracks and following exactly in her footsteps. … Continue reading

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