Primordial Frontier S12: Revolution

With Mazuur’s undead searching homes looking for what they had taken, the party has to decide how to respond to the powerful tyrant they’ve angered:

  • Rathdar (ByW): Level 4 Human (23) Cleric of Vardor
  • Bilbil (RiH): Level 4 Harpy (16) Thief/Roboticist
  • Amhran (BiW): Level 4 Human (10) Cleric of Emedia
    • Clarence: Level 9 Skeleton Gunner with Revolvers

Amhran heads out immediately to go speak to Mazuur. Though undead try to stop her, she convinces them that she is Mazuur’s apprentice and they escort her to the temple of Emedia. She finds it empty and approaches Mazuur in the midst of dead villagers. When he sees her, he explains that they are the most rebellious of the villagers, always fomenting unrest. When Mazuur hears steps coming from inside the temple, he tries to send her away but she lollygags and sees a four-armed humanoid like that they fought on the ship that attacked Raven’s Roost approach Mazuur, angry, though she can’t understand its speech.

Meanwhile, in the tavern, Seula arrives at Bilbil’s room wondering what they’ve done to raise this ire. When Bilbil explains the train incident she wants to know what their plan is now and he explains the option to use the sphere to kill all of the undead.

When Amhran returns, the barkeep says the undead will be there soon and asks her to bring Rathdar up out of the cellar to one of the other rooms, it being strange to have a guest down there. Knowing Rathdar is guarding the orb, she has Clarence help her hide the entrance to the underground again and returns to her room. When the undead arrive to search the inn, Bilbil distracts them with his projects and Amhran intimidates them away.

TroopTransportWhile Amhran watches the undead out the window, she sees two of the angular ships descend into the globe, flying toward the temple. She hears them land, probably near it. While Bilbil enters the underground to start magically digging a hole beneath the temple to lower the orb into, Amhran takes cat form and creeps out of the tavern. In the yard behind the tavern, she transforms again, this time imitating Mazuur’s form.

She approaches some of the undead and tells their commander to gather all of Mazuur’s forces and attack the forces on the newly arrived ships. She manages to convince it that they are no longer allies and they start gathering. By the time she returns and transforms back into her little girl form, a commotion sounds out across the village as the undead attack the new comers. She grabs Clarence and heads to to the site of the battle, finding that the undead have triumphed, destroying the facsimiles and killing the humanoid pilots.

Mazuur rushes down the step, panicked to find his reinforcements destroyed by his own soldiers. Amhran arrives to find him arguing with his commanders about whether or not he gave the order to attack. The alien emerges from inside the temple, enraged at the betrayal. He says he will be leaving and reenters the temple. Seeing Amhran and her powerful skeleton servant, Mazuur charges her with guarding the temple against villager attack and enters the temple to inquire of Emedia who betrayed him.

Amhran instructs the remaining undead to gather at the top of the temple steps, defending the entrances in as tight a formation as possible. She then leaves them, going with Bilbil to the tunnels while Seula goes to gather villagers to defend themselves during the coming events and attack the temple when the undead are destroyed.

In the chamber under the temple, they warn the fey creature there to come close or to go deep and Bilbil finishes his magically excavated hole in the floor. He gives the orb to a small, climbing construct he has been building, which carries it down the hole until Bilbil tells it to stop, just as the top of the anti-magic sphere is appearing through the ceiling above. Having so destroyed all of the undead in the village, they begin their assault from under the temple.

Rathdar teleports through the hatch, and finding the wreck of a room empty but for inert bones, opens the hatch for the others to climb through. Bilbil, not considering himself suited to indoor confrontations, remains behind to receive the orb from his robot when it finishes ascending. Meanwhile, Amhran and Rathdar enter the temple, Clarence following Amhran while Rathdar flits about in bat form.

They soon come upon Mazuur, who is panicked at the loss of his forces. Upon seeing Amhran, he explains the predicament, glad to see her skeleton still intact. When Amhran says she was the one who destroyed his undead and took the orb, Mazuur is enraged. He attempts to cast a spell at her, but the anti-magic field drained his spell points. As he slowly advances, trading harsh words with Amhran, Clarence takes position in front of her and Rathdar takes human form behind Mazuur.

Rathdar is about to strike when Mazuur reaches out a hand toward Amhran, prepared to drain her soul. Amhran suddenly sings out and Mazuur collapses, asleep. They take him prisoner and greet the villagers invading the temple.

Outside the temple, Amhran, Bilbil, and Rathdar all give speeches, variously trying to take credit for themselves or their god while suspicious villagers heckle, but the crowd mostly listens. They convince the village to entrust the orb to Vardor and to go with Seula in the alien ships to Devil’s Gate, where Vardor has a sanctuary they can stay temporarily until they get back on their feet. They prepare for evacuation and leave in the morning.

Also in the morning, they find Mazuur dead, having killed himself with magic. With the village empty, the Raven’s Roost adventurers stay an extra day cleaning things up. Amhran animates the two alien pilots as well as Mazuur. The next day they set out, continuing along the Iron Lines. As they go, they hear alien ships descending, which bombard the village into rubble before departing.

The Primordial Frontier Campaign is set in the Perenia world of the Tyranny of Mundanity and Stormguard campaigns, but in a future where the world is characterized by wild magic below a mile above sea level. 

Sentient Skies, a module for 5th edition, has released. It is meant to bring an experience like this campaign to your world.

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1 Response to Primordial Frontier S12: Revolution

  1. Pingback: Primordial Frontier S13: The Plenteous Temple | Mind Weave Role-Playing Platform

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