Rathdar, Amhran, and Bilbil follow the Iron Lines to the town they are surprised to find straddling the abandoned rail road. They find that the line have been moved and seemingly added to to create a ring of iron around the town. Roughly lined up with the iron circle is a dome of some kind of magical energy over town.
- Rathdar (ByW): Level 4 Human (23) Cleric of Vardor
- Bilbil (RiH): Level 4 Harpy (16) Thief/Roboticist
- Amhran (BiW): Level 4 Human (10) Cleric of Emedia
- Clarence: Level 9 Skeleton Gunner with Revolvers
Rathdar touches the dome and his darkness creating gambeson stops generating dark, revealing his face to Bilbil and Amhran for the first time. Determining that the dome has some negative effect, they decide to go through the seeming intended entrance between the Iron Lines to enter the town.
Emedia, Amhran’s goddess of death, warns her that she has a priest here who Amhran should not trust, as his sect is very different than Amhran’s and he could consider her a threat if he is unable to manipulate her. Finding the streets empty as the sun sets above the thick blanket of clouds, they decide to go to the temple of Emedia at the center of the town (or at least the building converted into a temple).
As they go, they perceive someone following them, jumping from building to building above on the left. When he sees the figure, Rathdar turns and calls them out in the name of Vardor. The figure, visibly surprised, descends and speaks to them, expressing doubt that Rathdar is a follower of Vardor, given his aura of death. She, Seula, eventually claims to be herself a servant of Vardor and convinces them to come with her.
She leads them down an alley to a hidden door that leads to a small chamber where she has a bed and an altar to Vardor. Rathdar’s prayer reveals that she is one of his servants, as evidenced by her own glowing energy weapon similar to Solus: a glaive.
She asks for their help freeing the town from the Mazuur, tyrannical Necromancer Priest of Emedia. The first step is to remove the force (probably of Hilbrent’s creation) that creates the dome of protection from the priest’s control so he can’t hold it over the people who rely on its safety.
In the morning, Bilbil flies around the town making measurements of the dome and calculates the center of the sphere it implies, the presumed location of the source. The center is just under the Emedia temple. With a spell of stone detection, Bilbil detects the tunnels under the city with an entrance in the basement of a nearby tavern.
They go there, following old pipes through the tunnels until they are under the temple, where they climb to a hatch into the temple basement, a room where they find an orb with apparent magic. They decide to relocate it to the chamber below the hatch to alter the dome as little as possible while removing it from Mazuur’s control.
The Primordial Frontier Campaign is set in the Perenia world of the Tyranny of Mundanity and Stormguard campaigns, but in a future where the world is characterized by wild magic below a mile above sea level. Sea level is the new underdark, and, well, I don’t suspect we’ll be seeing the underdark at all.
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