Bilbil and Rathdar look on as Amhran starts the ritual to restore Clarence. When the ship begins to quake, Rathdar runs to Amhran, stabilizing her while she assembles the scattered skeleton.
- Rathdar (ByW): Level 3 Human (23) Cleric of Vardor
- Bilbil (RiH): Level 3 Harpy (16) Thief/Roboticist
- Amhran (BiW): Level 3 Human (10) Cleric of Emedia
- Clarence: Level 5 Skeleton Gunner with Revolvers
While Amhran joins bone to bone and chants “the hip bone’s connected to the leg bone…” Bilbil flies to the port wall where organic tendrils are vibrating the wall apart. He casts a repair spell to strengthen it. Amhran continues to chant “lumbar five’s connected to thoratic one…” with Rathdar steadying her as the ship really starts to rock. Bilbil applies his technical skill to strengthen the buckling floor.
Bilbil’s efforts keep the room strong, but the whole ship is about to tip. Amhran is nearly done, but loses her balance for a moment, just enough to make some mistakes in the hand “the capitate’s connected to the scaphoid…” Rathdar helps her keep balance but just as she is about to finish “the coccyx’s connected to the sacrum…” as the whole vessel falls to the port side. She attaches the bone, finishing the ritual as she, Rathdar, and Clarence all fall 40 feet or so into the port wall.
This whole scene went over very well, you might call it a narrative puzzle and it went very well, I’m pleased to report.
The fall knocks Amhran unconscious, but Clarence and Rathdar come through it better. Rathdar quickly heals Amhran and they make a hasty escape from the ship with Bilbil’s help as the plants start to tear it apart. They use some of the safe-drop gel from the ship to reach the ground. With Clarence carrying the exhausted Amhran, they travel deeper into the jungle, soon leaving the violent portion attacking the ship to the more docile areas they are used to.
By nightfall, they arrive in the borders of a swamp, pressing on into it until they find a relatively dry place to camp, leaving Clarence with the watch. He awakes them a few hours into the night to show them a thick fog that has moved in. They surmise that it came quickly since Clarence saw fit to wake them but they are already surrounded by fog.
Rathdar takes bat form to go look around for the source of the fog and soon comes upon some large toads that seem to be croaking out fog. He gets too close to one and it snaps out a tongue, pulling him in and biting down. This forces Rathdar to change back to human form, squashing the toad to death. The fog around him flashes red as the toad dies, burning like acid on his skin.
He rushes back to the others and they climb up onto the roots of a nearby tree to avoid encountering the toads. The rest of the night passes uneventfully and by dawn the toads seem to have passed on to other parts. They spend the day hiking through the swamp and then up into drier jungle. As the day is drawing to a close, they start to wonder if they have passed the “Iron Lines.”
Bilbil flies up and casts a spell on himself to see iron and spots the two parallel lines to the South. They turn back and soon come upon the “Iron Lines” indicated on their map. They make camp beside them, as the dark has already come. In the early hours of the morning twilight, they are awakened by the lines vibrating and look up to see a train rattle by on the rusted and partially covered lines, driven by skeletons turning the wheels and scrambling over the gaps.
It passes by quickly and as they follow it they see a town in the distance, straddling the rails.
The Primordial Frontier Campaign is set in the Perenia world of the Tyranny of Mundanity and Stormguard campaigns, but in a future where the world is characterized by wild magic below a mile above sea level. Sea level is the new underdark, and, well, I don’t suspect we’ll be seeing the underdark at all.
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