With the massive cruise ship completely abandoned by passengers and crew, the Raven’s Roost adventurers are left alone with the opulent wreck.
- Rathdar (ByW): Level 3 Human (23) Cleric of Vardor
- Bilbil (RiH): Level 3 Harpy (16) Thief/Roboticist
- Amhran (BiW): Level 3 Human (10) Cleric of Emedia
- Clarence: Level 5 Skeleton Gunner with Revolvers
Though their might have been some question whether they take the time to loot the place in this dangerous country, that course is made inevitable by Amhran’s desire to reanimate Clarence’s broken bones, for which she needs an altar to Emedia that will take her three days to prepare and sanctify, then an hour to complete the ritual.
To that end, they enter the ship. Amhran claims the main ballroom for her makeshift temple to Emedia and starts to prepare it for the altar. Meanwhile, Bilbil goes into the surrounding jungle to harvest alchemical ingredients and Rathdar starts searching the massive ship.
With a spell on himself to see magical auras, Rathdar finds dozens of slightly magical items throughout the ship, particularly in the kitchen stores and ship equipment, since the passengers did manage to bring most of their luggage with them on the escape gliders.
That night, Bilbil takes the first watch and hears someone moving around on the level above them. Rathdar goes to investigate in bat form and finds an old man searching the cabins on that floor by a dim, blue light. He wears goggles and seems to be equipped for the jungle. Rathdar decides to follow him before approaching and as he watches he sees the old man collecting a number of unusual items that he would have passed over as mere trash: bobby pins, tissues, crumpled papers, ticket stubs, etc.
He takes human form again and confronts the old man, who calls himself Jack. Rathdar learns that Jack is collecting “lonely and forgotten things” to give them a home. Rathdar soon comes to suspect he is a fey and avoids being enchanted by his tricks. Impressed, Jack trades him a pearl earring of some monetary value, but which was never very loved by its owner, for Rathdar’s dragon scale necklace, a gift from his grandfather. Rathdar also learns from him that the Iron Lines are only another couple days to the North.
Amhran arrives just as Jack is leaving and Jack seems to know something about her, but departs. They can hear him searching throughout the night, but do not encounter him again. In the morning, work resumes on the altar and Rathdar and Bilbil do more searching, coming upon still more magical trinkets, including milk that heightens Bilbil’s senses when he sips some. By nightfall, Jack and his pack animals have left the crash site and they pass another night in the ship.
The next day passes in much the same fashion, but with no bag of holding forthcoming, their eagerness to gather goods starts to fade. Amhran finishes the altar and is beginning the ritual, when the whole ship starts to shudder and quake.
The Primordial Frontier Campaign is set in the Perenia world of the Tyranny of Mundanity and Stormguard campaigns, but in a future where the world is characterized by wild magic below a mile above sea level. Sea level is the new underdark, and, well, I don’t suspect we’ll be seeing the underdark at all.
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