In Hero Kids this week, the girls made their first visit to the shops. Noodle’s Magic Shop didn’t have anything they could afford that interested them, but (S) bought a bow to give Owlette (her ice warlock) a longer range option and (C) bought a sword to help Rapunzel (her hunter) with melee situations.
Before I could introduce a mission, (S) proposed they return to Ulster’s tower to try to find a map to whoever was in charge of him. On the way, the lizardfolk left them alone now that Ulster wasn’t influencing them. At the tower itself, they saw that the bandits had withdrawn with most of their camp gear, leaving only trash around the old, battered tower.
In the tower, they heard voices discussing Ulster’s failure and saying they would have to send someone else. They attacked, finding two Beguilers in Ulster’s room. (S) decided not to taunt them by saying they killed Ulster and they soon triumphed. They searched the room and found a note to Ulster from the Order of the Eye. They harvested potions and explosive eyes from the Beguilers and returned to Rivenshore, where they give their potions to Noodle for safe-keeping.
It’s funny, when they set out for the tower, I started getting beguilers ready and (S) couldn’t have seen, but she asked to fight two of them soon to get more explosives eyes.
Hero Kids is a great system for kids with a lot of great art. While I’m considering writing an article arguing that systems barely matter to the kind of fun most players chase, this is a good system if you’re looking to play with your kids.