On March 30th, Rovert prepares to return alone to the ill-fated tomb dive to find the ancient king’s actual tomb. Without Conan to burn away the mushrooms, he buys 10 quarts of lantern oil to bring with him:
- Rovert (TrS): Level 7 Human Magic-user (Death and Undead)
- Drej, Level 4 Psuedodragon Familiar
- Elf Eater Skeleton (Level 5)
- Mutated Elf Eater Zombie (Level 8)
- Dohasan, Level 1 Centaur Druid
- Zengiff, Talking Rock
Outside the tomb, they gather bundles of sticks until dark (enough to use 5 quarts soaking them) and then enter the tomb in the morning. Rovert kills more giant rats that have moved in and proceeds to the other known secret door. There, he finds the tunnel infested with mushrooms as expected. He proceeds down the tunnel in intervals: throwing bundles out onto the mushrooms and lighting them, waiting for them to burn, proceeding to the edge of the burned area, and repeating.
The tunnel off the secret door contains 10 of the cap zombies in alcoves that Rovert easily deals with as they stumble through the fire toward him. The door at the end of hall opens to a smaller room than expected, and he hurls bundles into most of it, burning it up along with the undead that emerge from alcoves in it.
With his bundles used, they return to the surface and gather more bundles to soak in oil (using the other 5 quarts). Through the door in the large room they find a single large sarcophagus. Rovert fills the room with bundles and burns the mushrooms away before opening the sarcophagus. The mushroom covered lizardfolk that emerges goes down quickly and has little treasure.
Rovert is sure this isn’t the king he came looking for and searches the corridors explored this visit thoroughly for another hidden door before tiring and returning to the surface to sleep again. In the morning, Wednesday, he searches the hidden wing found the week before and searching thoroughly along the corridor finds another moveable block.
He moves it and finds steps down, mostly free of mushrooms, arriving at a door. It opens to a large chamber, also free of fungus, with a sarcophagus on a platform. Two black statues of dragons make him leery, but he senses darkness magic on the stones in their mouth and cuts them out in the darkness and keeps them. He also takes some small, golden dragon statuettes that he senses death magic on.
He then proceeds to open the sarcophagus. The ensuing fight with the mummy inside is quick and brutal. Rovert casts some swift spells, nearly destroying it, and it responds with a stream of spectral insects that greatly damages Rovert. Rovert then quickly downs the mummy, glad to have the battle over.
On the mummy he finds significant treasure including a magical ring of unusual aura. Behind the curtain beyond the sarcophagus is a small alcove with a table. On it rests a mummified arm, seemingly of a child. He takes the valuable rings off of it and returns to Citadel. There he tries to figure out some of the items. He puts the ring on and it won’t come off. In the morning, Thursday, a small, affectionate arm has grown out of his back, stroking his hair, handing him things. When it grows back Thursday morning after being cut off, he asks Matthias how to fix it. Matthias says he will need to study it and Rovert departs for gnomish lands looking for a cure.
In Slighe Domhainn, Monday, he spends some money on warlocks who believe they can get the ring off until he finds one who offers him a 4 day cure that eventually works. As he is about to leave Slighe Domahinn to return to Citadel Friday night, Dargos summons him and tells him of a village of his, recently founded, where the buildings sank into the stone and the people disappeared. He wants the Citadel House Adventurers to look into it.
Rovert sends his familiar back to Citadel to ask others to join him and proceeds to the lost village, arriving early Monday morning.
The tomb is finally finished. I’d like to thank Dyson Logos for the map, the False Tombs. Maybe I’ll post how I filled it soon.