Having cleared the area around the ship of facsimiles and leveled up, Rathdar heals himself as best he can with his increased spell points from leveling up.
- Rathdar (ByW): Level 2 Human Cleric of Vardor
- Bilbil (RiH): Level 2 Harpy Thief/Roboticist
- Amhran (BiW): Level 2 Human Cleric of Emedia
- Clarence: Level 3 Skeleton with Revolvers
With the sky dimming rapidly, Rathdar moves up into the ship, moving by the glow of Solus. Amhran follows on Clarence’s back, her eyes tightly shut. In the first level of the ship, Rathdar turns away from the next ramp, but Amhran hears metallic steps and spell syllables up the ramp and orders Clarence to fire.
With the ring of bullets on metal and the boom of powder, Rathdar senses battle has begun and rushes up the ramp, invoking Vardor’s name, Clarence close behind. They see two facsimiles, apparently not combative, one with a wrench in hand. Rathdar abjures them to surrender or be dismembered in Vardor’s name before attacking. They are surprisingly successful holding Rathdar off (due to unusual roll disparity) and Clarence’s shots aren’t consistent enough to punch through them either. A second spell sounds and a gout of black fire rolls out, striking Rathdar with fire damage, but Amhran senses death energy in it that doesn’t hurt him.
In the light of the fire, Amhran sees a four armed humanoid, and she direct’s Clarence’s fire that way, but the mage dodges the shots deftly, seeming to move before the triggers were pulled. Meanwhile, Bilbil crashes onto the scene, plunging a spear through one of the facsimiles, but not hitting anything important. While Rathdar finally cuts down one of the facsimiles, Bilbil is stuck by the other, falling as he attempts to dodge. This is fortunate, as it gets him out of the line of fire for the next spell, though this one misses Rathdar wildly. The mage casts another spell with no apparent effect.
While Bilbil shoves off down the ramp with his spear, Rathdar finishes the other facsimile and runs to confront the caster, who (after taking a bullet) only smirks and withdraws into the dark just before an explosion of fire drops Rathdar still nearer unconsciousness, singing Amhran.
Rathdar and Clarence give pursuit down a narrow corridor where Rathdar has the wizard cornered. The wizards movements are uncanny. Twice it makes feints, drawing counter blow attempts from Rathdar, before landing two slaps to little effect against Rathdar’s armor, seeming to know somehow when it is safe to come in. Meanwhile, a small four-legged facsimile drops onto Rathdar’s back, not finding purchase with its claws. Clarence puts some rounds into the crawler and Amhran drops down, running up beside the caster and breaking into loud song.
In another round of combat, Rathdar cuts the facsimile from off his back, but takes enough damage to bringing him below 1 HP as the foe feints and slaps again, still somehow eluding what should be good counterblows. Amhran’s song continues and the enemy collapses, asleep, to the floor. Seeing him go down, Rathdar is about to cleave him in two in Vardor’s name when Amhran calls to stop so they can interrogate him. Rathdar is still wary of the caster’s powers and severs a hand, which awakens him. While he scrambles away, Rathdar delivers a killing blow.
They call Bilbil back into the ship and he goes to work on the ransacked conduits where the pilot and facsimiles were apparently rerouting power in an attempt to repair the ship. After some experimentation, he manages to get the craft lights operational and the exterior ramp raised (pretty sure he can lower it again when needed). They spend the night in the ship and in the morning Rathdar heals them all.
They return quickly, Rathdar using his bat form to carry the body of the hexgrass creature up to the plateau for experimentation. They all arrive safely, offload the beast, report to the mayor, and learn that the Yuletide has come into port and her adventurers are at the tavern. Next time, they will hear their tale.
The Primordial Frontier Campaign is set in the Perenia world of the Tyranny of Mundanity and Stormguard campaigns, but in a future where the world is characterized by wild magic below a mile above sea level. Sea level is the new underdark, and, well, I don’t suspect we’ll be seeing the underdark at all.
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