In this week’s session with the girls, (C) had to sit it out to catch up on some school work, so (S) made yet another character: Gekko, a melee fighter with grabbing and stealth ability. He has sticky goo and tracking as an ability.
(S) was eager to return to the pool she discovered connected to the rat caves under the restaurant. She searched around it and found a trail into the woods toward the mountains. As she followed it, she meet a pair of bandits that she defeated by sticking them with her goo and fighting them one at a time.
Continuing up the path, she met another pair, this one with a bandit leader. Rolls didn’t go her ways and she didn’t manage to stick them. Soon they were both engaged with her and she was knocked out by strong rolls on the part of the bandit.
She awoke beside the pool, all four bandits discussing the trouble the kids have been causing them. She sneaked toward them, using her feet to stick two of them before breaking away and defeating the other two. This time the dice were on her side and she defeated two the two remaining before moving onto the stuck ones.
She found a map on their leader, showing that the path she found leads through the Lizard Swamp to Ulster’s Tower. She is eager to go there this weekend.
Hero Kids is a great system for kids with a lot of great art. While I’m considering writing an article arguing that systems barely matter to the kind of fun most players chase, this is a good system if you’re looking to play with your kids.