Shadow Reapers are malicious fey with great ambitions to grow their influence and control. They must operate very carefully within the fey, to avoid angering their betters there. However, they often creep out beyond the fey to find creatures whose shadows they can add to their army. They frequently travel with a number of their shadows which protect them both directly and through confusion, as a DC 18 Perception or DC 12 Investigation is required to distinguish a Shadow Reaper from a Shadow.
Medium fey, lawful evil
Armor Class: 13
Hit Points: 32 (5d8+10)
Speed: 60 ft.
|8 (-1)||16 (+3)||15 (+2)||8 (-1)||12 (+1)||14 (+2)|
Skills: Perception +3, Stealth +4 (+6 in dim light or darkness)
Damage Vulnerabilities: radiant
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge: 2 (450 XP)
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Steal Shadow. One large or smaller creature within 5 feet must make a DC 15 Charisma saving throw or have its shadow stolen by the shadow reaper.
Once a creature’s shadow has been stolen, it no longer obscures lights, avoiding disadvantage on Stealth checks while passing in front of lights. The creature loses 1 Constitution each hour until its shadow is regained, at which time it regains all of its Constitution after its next long rest or otherwise 1 Constitution per hour.
When the creature reaches half its Constitution, it is partially transparent and gains advantage on Stealth checks not to be seen.
When the creature reaches a quarter of its Constitution, it is invisible.
When the creature reaches 0 Constitution, it dies leaving no body. Its shadow comes under the shadow reapers control as a “Shadow.” New Shadows created by these Shadows are also controlled by the shadow reaper.
Lesser Restoration delays Constitution loss for 1 hour.
Remove Curse allows the creature to reclaim its shadow if within 20 feet.
Death Ward prevents the last point of Constitution being lost, once.
Greater Restoration restores the creature’s Constitution to full. If the its shadow is within 100 feet, it is reclaimed and future reduction is prevented.
Heal, in addition to its healing, delays Constitution loss for 1 hour.
Regenerate regrows the creature’s shadow in 2 minutes, ending Constitution loss. The stolen shadow becomes a Shadow.