Biweekly Monster-Ogre Skeleton

Ambitious necromancers want to raise everything they come in contact with, and an ogre does not make for an entirely unprofitable servant.

Ogre Skeleton
Large undead, lawful evil
Armor Class: 10 (natural armor)
Hit Points: 53 (7d10+14)
Speed: 40 ft.

19 (+4) 8 (-1) 15 (+2) 5 (-3) 7 (-2) 5 (-3)

Damage Vulnerabilities: bludgeoning
Damage Immunities: poison
Condition Immunities: exhuastion, poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands common and giant but can’t speak
Challenge: 1 (200 XP)
Greatclub. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: (2d8 + 4) bludgeoning damage.

If you like undead, you should check out Whispers of the Dead and Seven Dead Sinners, flavorful undead compendiums to help bring narrative to your game through monsters.

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