Biweekly Monster-Acherall

Acherall are spine-covered monstrosities that wander the underdark hunting prey of all sizes, but favoring sentient humanoids that offer more of a challenge. They like to play with their food before finishing it off.

Large Aberration, Chaotic Evil
Armor Class: 16 (natural armor)
Hit Points: 71 (11d8+22)
Speed: 30 ft.

14 (+2) 18 (+4) 14 (+2) 5 (-3) 12 (+1) 5 (-3)

Skills: Perception +5, Stealth +8
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: darkvision 60 ft., passive Perception 15
Languages: understands Undercommon but can’t speak
Challenge: 4 (1,100 XP)

Spiney Hide. At the start of each of its turns, the Acherall deals 4 (1d8) piercing damage to any creature grappling it.
Sense Magic.
 The acherall senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

The acherall makes two claw attacks.
Melee Weapon Attack: 
+6 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) slashing damage.
Spine Spray. Three targets within 15 feet of each other and not more than 120 feet away must succeed on a DC 14 Dexterity saving throw or be struck with 6 (2d4+1) spines for 3 (1d4+1) piercing damage each. On a successful save the target is struck with 1 (1d4-1) spines.

I’ve been trying to work out a good way to do multi-target spray attacks in 5e, like my Mind Weave Black Dragon. This is what I came up with.

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