Having made this final boss of the Rotating Labyrinth in Mind Weave and D&D 3.5, its about time I converted it to 5e. This conversion is part of an effort to completely remake the Rotating Labyrinth for a 5e generation of DMs.
Large fiend (demon), chaotic evil
Armor Class: 16 (natural armor)
Hit Points: 71 (11d8+22)
Speed: 40 ft., fly 60 ft.
|14 (+2)||17 (+3)||14 (+2)||18 (+4)||13 (+1)||8 (-1)|
Saving Throws: Dex +6, Wis +6, Cha +2
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: poisoned
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 8 (3,900 XP)
Magic Resistance. The lucifugi has advantage on saving throws against spells and other magical effects.
Shroud of Darkness. The spaces with 5 ft. of the lucifugi are shrouded in a dark fog that blocks even dark vision (except its own). While the shroud is active, attacks against the Lucifugi are at disadvantage. When not in sunlight, the shroud reforms at the par
Sun Weakness. Direct sunlight or the equivalent (such as sunbeam or sunburst) dispels the Shroud of Darkness. If the shroud is not present, the lucifugi takes 4 radiant damage when it starts its turn in sunlight.
Spellcasting. The lucifugi is an 8th-level spellcaster, its spellcasting ability is intelligence (spell save DC 16, +8 to hit with spell attacks). The lucifugi has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, message, shocking grasp
1st level (4 slots): magic missile, shield, sleep, thunderwave
2nd level (3 slots): darkness, flaming sphere, hold person
3rd level (3 slots): bestow curse, fireball, stinking cloud
4th level (2 slots): ice storm, wall of fire
Multiattack. The Lucifugi makes two claw attacks.
Claws. Melee Weapon Attack. +6 to hit, reach 5 ft, one target. Hit: 7 (2d4+2) slashing damage.