…With no sign of exit in the temple, Anduin transported us again to the zombie labyrinth where I fought my way to Anduin while Juniper checked down a back way. Anduin was ambushed, however, behind me and as my rage faded into fatigue, Anduin teleported us again to the temple. As we recovered from the exhaustion of Anduin’s Haste spell, we observed that the temple had changed, now well lit and clean of the gore and blood that had previously painted it. After loading the two chests full of loot onto Athos, we had a chance to look at some switches under water in the eyes of the skull engraved in the corner.
With nothing else to do, Juniper and I decided to dive down to the switches. We went at the same time and I was fully submerged before I reached the switch. Pulling the switch trapped me inside and even my considerable strength and ingenuity couldn’t get me out. Juniper escaped by changing forms and cast a spell on me to let me breathe underwater. I continued to struggle, but to no effect. Eventually, Anduin told me I needed to drown to solve some puzzle. The spell of water breathing then ended and, trusting him, I breathed deeply of the bloody water. Drowning was extremely unpleasant. I suspect I will have to do it again.
When I had died, I found myself in a domain with four great windows before me. One looked in upon my friends in the cleansed temple, one upon the dark corridors where we fought the undead, one upon a room of green and eerie lights (where my friends appeared a couple of times while I watched), and one upon a land of snow I fear we will have to visit soon.
I returned to the temple by casting a spell and then pricked my finger on the blood statue they used to get to the green realm. There we encountered an enemy, winged and powerful, that we were forced to flee from. In the cleansed temple, we passed a night of sleep, recovering our strength before returning to battle. During this time I was able to study the scroll Anduin and Juniper had found that convinced them I needed to drown. Four keys in this seal, four creatures we must defeat, the flying devil one of them. Anduin had a genius plan, and though I doubted our ability to defeat the flying devil, we went to engage it.
I used my spells to drop us into the green realm, then out again as we searched for our mark. She found us first, but we were able to engage. It took three attempts, but Anduin managed to hypnotize her. With her on the ground, I took her weapons to the temple realm,Juniper became a clawed, winged monster, and I held her fast so we could attack. I held her long enough to deal some damage, but she escaped my grasp and Juniper pursued her in the air. I could hear them, but couldn’t catch them as they battled. When Juniper eventually fell from the sky, transformed back, I caught her with feather fall. She continued to strike at the flying devil with arrows and my second sleep spell again brought it into our hands. We tethered her to Anduin and I again held her. She did not escape this time before we could cut her down. Her weapons vanished, sad to say, as they were formidable. We are now considering another rest before a foray into the tunnel of undead, if we can find our way there again. The last fight did cost us a great deal, but we are unwounded and I suspect we could get by in the tunnels. It is easy to return to safety if things go wrong. I defer to Anduin’s will.
These journal entries are going to be in-character play reports from ByW’s campaign, which we are going to alternate playing with the Tyranny of Mundanity campaign. My character, Raglan “the Light”, admires RiH’s character, Anduin Damian and follows him believing his place in history will be as a companion of the royal adventurer. He is impressed with their elven companion (played by BiW), but does not know her well.