ToM Session 12: Storm Priestess

We left our adventurers about to ascend some stairs from the caves beneath an ancient temple falling prey to erosion on its seaside cliffs. The party is:

  • Doane Six (ByW): Level 3 Nekolyn Monk
  • Lamila (BiW): Level 3 Half-Orc, Half-Elf Fighter
    • Benquil: Level 2 Spider Monkey Animal Companion
  • Lucifer “Lucy” Underfoot (RiH): Level 3 Halfling Bard
    • Gelda Roughsole: Level 2 Halfling Thief Follower
    • Eymen Hunyadi: Level 1 Drow Padfoot Follower
    • Rav Lugulu: Level 1 Goblin Chemist Follower
    • Hilderek Ferlwinkle: Level 1 Gnome Tinker Follower

The stairs emerge out in the open on the cliff top above. Doane and Lamila find themselves in the midst of ruins that barely stand a foot above the ground in their highest places. Out on a massive pillar of rock in the sea, the remaining standing structure of the temple is crumbling. Rope bridges span the gap from pillar to pillar leading out to the building.
Crossing the bridges, Doane and Lamila come under fire from invisible arrows reaching the other side and signalling to Lucy and his followers to come up. They follow, taking scattered arrows among them as they do. With the storm still raging outside, they search the temple. They are drawn to an altar out in the storm on a pillar of its own. A trident stands up from it as the only obvious form of loot.

Doane attempts to jump to the altar through the storm using Double Jump, but crashes against a bubble of force, falling into the rocky crevice below. Lamila, meanwhile, hears the voice of a goddess of storms, Laithe, in her mind. She sees Lamila wearing the garb of one of her acolytes, tattered as it is, and invites her to claim her place as high priestess. Lamila accepts, climbing invisible steps made of wind and rain up to the altar through the storm and taking hold of the trident.

In a flash of lightning, it becomes a great axe and the heft of it in her hand brings memories rushing back of a previous life. She descends from the altar and a ghostly image of Laithe appears in the subsiding storm, informing them of a moss growing within the temple that will allow them to breath under water. She warns them if they go seeking the monster, they should stay out of the water based on merfolk encounters with it.

With the storm ending, they return to the Soggy Boot, turning some of the moss over to the captain so his alchemist can refine it. He accepts the moss as the treasure he was expecting to obtain. When they introduce Lamila as the new high priestess of Laithe, he honors her, but Doane and Lucy can see jealousy and anticipation of failure in his countenance.

From there, they sail to where the diving ship was supposed to have been sunk. They arrive near nightfall that evening and begin to circle, dropping chum to attract the creature. When it appears, four long boats are deployed with harpoons, rifles, and bayonets to attack it away from the ship that is their only chance to survive at sea. Doane goes with one of the boats.RahabinNoMascara

While the Soggy Boot draws it in, the boats attempt to engage, succeeding as tentacles strike at one of the boats. Doane helps his boat to avoid being hypnotized by the runes on its shell, firing into it. On the Soggy Boot, Lucy’s Battle Song bolsters everyone and Lamila calls lighting down on the monster. Two of Doane’s shots shatter its eyeball and it squirts ink, descending again as the two row boats at its front turn to stone, sinking and exposing the mariners aboard them to the same petrifying ink. Only one makes it back to the Soggy Boot.

On Doane’s boat, some mesmerized sailors attempt to dive in, but he saves them and gets the boat heading back to the Soggy Boot. The creature emerges again, but soon shots from Doane and Lamila slay it despite it calling down lightning, one bolt of which strikes the ship.

As it sinks, Lamila attempts to dive after it to obtain a trophy. Doane pursues her, but neither of them can swim, only sinking as they breath with the benefit of the moss they held back. Eventually, they see movement around them and are soon illuminated to reveal merfolk around them. The merfolk agree to take them with them when they learn Lamila is the High Priestess of Laith. Lamila and Doane pull themselves back up their ropes, gathering Lucy and his followers to go with the merfolk who surface to provide the Soggy Boot with a trophy from the battle: part of the creature’s shell.


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3 Responses to ToM Session 12: Storm Priestess

  1. Pingback: Biweekly Monster-Rehabin | Mind Weave Role-Playing Platform

  2. Pingback: ToM Session 13: Blood in the Water | Mind Weave Role-Playing Platform

  3. Pingback: Tyranny of Mundanity: Retrospective | Mind Weave Role-Playing Platform

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