Soot Horrors are things of legend and bedtime horror stories, so rare that there are doubts that they exist anymore. It is said they their life is a memory of a Phoenix’s permanent death. They are a hateful and unpredictable variety of fey that under particular conditions grow up among the more sinister fey wilds:
The process of a Soot Horror’s birth begins with the death of a Phoenix. More than most, Phoenixes embrace the circle of life and death, but their rebirth takes time. Most Phoenixes are content to patiently await their rebirth, but some feel an urgency to go back out into the world. These urgent souls, whether driven by addiction or devotion, depart their ashes in the form of a Soot Sprite. The Soot Sprite almost always intends to return to its ashes and resume its life as a Phoenix, but once it is out, the temptation is stronger than prior to leaving and before long its ashes become inert, unable to again birth the Phoenix.
The Soot Sprite can sense the death of its ashes, it knows it cannot be the beautiful bird it once was. At this point, most Soot Sprites will die with the ashes, overcome with despair, but some few viciously blame the world for their fall from grace. These grow in size from their 6-inch-tall Soot Sprite form to an 8-foot-tall Soot Horror. It grows another pair of arms, summons a mighty sword of fire and cinders fueled by the flame of their hate. Soot Horrors go on to kill indiscriminately in their unbound malice, still seeking to satisfy their addiction while bringing “vengeance” upon the world that allowed them so to fall.
Medium Fey, Chaotic Evil
Armor Class: 15
Hit Points: 84 (13d8 + 26)
Speed: 30 ft.
|16 (+3)||17 (+3)||14 (+2)||10 (+0)||6 (-2)||8 (-1)|
Saving Throws: Str +6, Con +5, Dex +7
Skills: Stealth +8, Perception +5
Senses: passive Perception 15
Damage Immunities: fire, poison
Condition Immunities: poisoned
Challenge: 5 (1,800 XP)
Hateful Heat. At the start of each of its turns, the Soot Horror deals 5 (1d10) fire damage to any creature within 10 feet.
Multiattack. The Soot Horror makes three melee attacks, one with its greatsword and two with its claws.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage and 3 (1d6) fire damage.
Searing Ray. Ranged Spell Attack: +7 to hit, range 80 ft., one target. Hit: 21 (6d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
Small Fey, Chaotic Neutral
Armor Class: 12
Hit Points: 10 (3d6)
Speed: 20 ft.
|3 (-4)||13 (+2)||10 (+0)||12 (+1)||16 (+3)||9 (-1)|
Skills: Stealth +10
Senses: darkvision 60 ft., passive Perception 13
Languages: Speaks none, understands Common, Elvish, Sylvan
Challenge: 1/4 (50 XP)
Punch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Burning Touch. A creature grappling the Soot Sprite suffers 3 (1d6) fire damage.
This post is inspired in part by the blog carnival topic for this month, What Scares You, over on Reckoning of the Dead. The Soot Horror represents a number of philosophical fears to me, including fear of addiction and attachments, fear of loss, and fear of falling below my potential. What fears do you have that could make for a horrifying monster? Write about it to join in the carnival!