ToM Session 06: Crabs on a Steamboat

Having taken a train to Requiem, the band of misfits opposing the magic ban buys passage on a steamboat departing that evening to cross the mouth of the Glass Gulf to a port on the South of the gnomish peninsula. They are expected to arrive in the morning day after next, December 19th, YV 540. Not interested in the partying and convenience afforded to the more expensive rooms on the first two decks, they take four cheap berths on the top deck with two beds each. They are:

  • Doane Six (ByW): Level 2 Nekolyn Monk
  • Lamila (BiW): Level 2 Half-Orc, Half-Elf Fighter
    • Benquil: Level 2 Spider Monkey Animal Companion
  • Lucifer “Lucy” Underfoot (RiH): Level 2 Halfling Bard
    • Gelda Roughsole: Level 1 Halfling Thief Follower
    • Eymen Hunyadi: Level 0 Drow Padfoot Follower
    • Rav Lugulu: Level 0 Goblin Chemist Follower
    • Hilderek Ferlwinkle: Level 0 Gnome Tinkerer Follower

CrabPurpleThey spend the twilight hours as the boat leaves port exploring the public areas above deck but as it gets dark settle into their rooms for the night. They awaken to screams somewhere in the boat and the organ from the ballroom stopping abruptly. They respond, rushing to the stairs (which overlook the ballroom) to find massive crabs armed with nets cornering passengers there.

Lamila immediately drops one with a powerful arrow, Lucy starts into a rousing Battle Song, his followers launch various projectiles down onto the creatures, and Doane leaps the 14 feet to the ground, landing nimbly but hard, before clawing into the shell of one of the crabs surrounding the stage. On the balcony above the stage, a dwarf opens fire into the crabs with revolvers, drawing some crabs toward him.

With bonuses from Lucy’s song increasing damage significantly, they make quick work of the crabs in the ballroom in time for others to arrive from the neighboring lounge. Doane keeps them from the stair the relieves passengers are fleeing up, but a couple continue up toward the dwarf gunner under withering bombardment from Lucy’s followers (except for Rav, who runs out onto the front of the boat to hurl a bomb at crabs who continue to board before being forced out of the fight by an aquamantic retaliation). Lamila, meanwhile, steps out onto the balcony overlooking the bow and starts picking off crabs, eventually including the aquamancer.

Meanwhile, in the ballroom, Doane finishes one of the newly arrived warrior crabs, Lucy’s followers and the gun-dwarf another, but the third crushes the dwarf in his claw, stabbing him with a crude spear. He drops.

Seeing this, Lucy starts to run on his short halfling legs, still desperately singing, to heal the dwarf with Lay on Hands. Doane rushes up the stairs, fighting the crab away from the fallen gunner and dropping it with help from Lucy’s followers. Lucy reaches the fallen dwarf and lays hands upon him, but perceives no change, finding his pulse already gone.

Out on the balcony, Lamila has run out of targets and swings down to the main deck to find more, landing in front of a straggling warrior crab. Doane looks on through the ballroom glass as the crab grabs at her. She misses a dodge on the second grab and the crab crits, crushing her out of consciousness.

In the moment’s desperation, Doane grabs the revolvers lying on the ground before him, in violation of his oath not to wield metal weapons, and fires through the glass, scoring a hit and a crit that kill the offending crab, saving Lamila.

Doane leaves the ballroom, firing on the remaining crabs as they flee the boat. Lucy, still mourning the loss of the dwarf and again struggling with his faith over resurrection magic being included in the ban, runs to Lamila, who has stabilized, and heals her back into consciousness.

With the crabs fled, Lucy stabilizes, heals, and tends to the other wounded passengers. The few dead weigh on Lucy.

The rest of the voyage is uneventful. They level up.

CrabBattleOnTheGlassSkateMarked

Our battlemap, after all was said and done. Purple crabs, green good guys who moved a lot (Lucy and his followers are unmarked), blue bystanders.

This session went excellently. The entire combat was planned to set up a scenario where Doane had no choice but to use the revolvers against his oath (at the player’s request). But when he jumped down into the ballroom, I had no idea how lives were going to be in danger that he needed a ranged weapon to confront. Rather than have the gunner up with them and knocked down by the aquamancer, I had to put him down closer to Doane, where it was easier to get him killed, but I didn’t know who Doane would be saving. When Lamila jumped down into melee range with no melee weapons, I did not expect her to go down. She has way more health than the rest of the party, but that crab hit as hard as he possibly could. The oath-breaking save was way better than planned, saving a comrade and not a random bystander. Wow, I love this game!

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2 Responses to ToM Session 06: Crabs on a Steamboat

  1. Pingback: ToM Session 07: Into the Wilds | Mind Weave Role-Playing Platform

  2. Pingback: Tyranny of Mundanity: Retrospective | Mind Weave Role-Playing Platform

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