Brewers are fey that manifest as silent, aged humans. They are not often found far from their distillery, and even when traveling will always carry with them a keg of strong drink that may include as an ingredient literal “moon shine.” Often they will travel (almost exclusively within the fey wild) in order to gather and compare their drink one against the other, during which time they also compete in games of skill, such as nine pins.
Though they never speak, and their movements are slow and solemn, they will silently accept help if offered (carrying a keg, gathering ingredients, operating the distillery) and in return will reward drink as payment in kind for the service.
Medium Fey, Chaotic Neutral
Armor Class: 12
Hit Points: 22 (3d10+6)
Speed: 30 ft.
|12 (+1)||8 (-1)||14 (+2)||10 (+0)||16 (+3)||10 (+0)|
Senses: passive Perception 13
Languages: Speaks none, understands Common, Elvish, Sylvan
Challenge: 1 (100 XP)
Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.
Battlefield Concoction. The Brewer can, as a bonus action, mix two concoctions. It cannot move or have moved on the same turn it brews concoctions. These concoctions behave as Level 1 wizard cantrips with a range of touch on a hit (usually Acid Splash, Chill Touch, Fire Bolt, Poison Spray, Ray of Frost, or Shocking Grasp).
Throw Concoction. Ranged Weapon Attack: +5 to hit, reach 30 ft., one target. Hit: The effect of the potion.
Want to know more about the drinks these fey might provide? Consider starting with the list at the Sleeping Satyr, where many of them sell their wares.