Biweekly Monster-Potenidea (and Swarm)

PotenideaColorSwarm spell casters were fun, behold: Potenidea.

Potenidea are mere pests on their own, though with recognizable magical properties. However, when they swarm, as they often do to protect their hives, they are able to conjure powerful lightning magics against any who have wronged them. Their lightning powers transfer to their wax and honey, giving it properties that are valuable to those brave enough to harvest them.

Potenidea (Lightning Bee)
Tiny beast, chaotic neutral
Armor Class: 13
Hit Points: 1 (1d4-1)
Speed: 5 ft., fly 60 ft.
Strength: 2 (-4)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 6 (-2)
Wisdom: 8 (-1)
Charisma: 2 (-4)
Damage Immunities: lightning
Senses: blindsight 10 ft., passive Perception 9
Languages: –
Challenge: 0 (10 XP)

Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage and 1 (1d4-1) lightning damage.

Swarm of Potenidea (Lightning Bees)
Medium swarm of Tiny beast, chaotic neutral
Armor Class: 13
Hit Points: 28 (8d8-8)
Speed: 5 ft., fly 60 ft.
Strength: 13 (+1)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 6 (-2)
Wisdom: 14 (+2)
Charisma: 2 (-4)
Damage Immunities: lightning
Damage Resistances: bludgeoning, piercing, slashing
Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: blindsight 10 ft., passive Perception 12
Languages: –
Challenge: 5 (1,800 XP)

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny Arcandidae. The swarm can’t regain hit points or gain temporary hit points.
Innate Spellcasting. The swarm’s innate spell spellcasting ability is Wisdom (spell save DC 13). The swarm can innately cast the following spells, requiring no components:

At will: Shocking Grasp
1/day each: Call Lightning, Lightning Bolt
1/week: Chain Lightning

Spell damage is half if the swarm has half of its hit points or fewer.

Actions
Stings. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 14 (4d6) piercing damage and 14 (4d6) lightning damage, or 7 (2d6) piercing damage and 7 (2d6) lightning damage if the swarm has half of its hit points or fewer.

In future weeks, I’ll be imagining uses for the wax and honey of these pests, maybe something to justify a bee-keeper-like arrangement. For now, check out some of the many trinkets and concoctions in my item compendium: Who Would Just Leave This Stuff.

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1 Response to Biweekly Monster-Potenidea (and Swarm)

  1. Pingback: Biweekly Item-Poten-wax | Mind Weave Role-Playing Platform

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