Play Report: To Catch a Devil (Session 15)

The players are marching South, hunting the devil Match summoned to punish the Osprytes of his homeland, but lost control of. The party is:

  • Hilbrent Firebrand: Human Magic-user, Level 5
    • Don “Juan” Ashe, Human Soldier henchman, Level 3
  • Benquil Barrison Del’Armgo: Half-Drow Thief, Level 5
    • Mickey Heron, Human Padfoot henchman, Level 3
  • Lamila Umdril: Half-Orc, Half-Elf Fighter, Level 5
  • Matchitihew: Half-Lizardfolk, Half-Ospryte Cleric, Level 5

As they set out, they have no idea how far South the devil may be. They aren’t entirely sure that Match’s vision was of the present, or even true, but as they walk their eyes are on the sky and ocean. On the second day, looking down the coast, Hilbrent sees a whirlwind ahead far off in the distance. They know it is the Shedu, a powerful weather devil, but can’t be sure if the Shedu is over land or sea.

The following morning, while they are breaking camp, Match prays again desiring to see the devil. He has another vision and sees the Shedu flying to land and laying down to sleep near the shore. His warped perspective allows him to see that the Shedu is just South of the marshlands ahead of them.

They depart immediately in haste, Lamila saying “it will be dead before the night.” The swamp slows them somewhat, but having set out early, they pass through the swamp before 10 in the morning and Match flies upward, searching for it. He finds it before long, sleeping on the edge of a stand of trees near a rocky coast.

He returns and informs the others of its location and they approach with an ambush ready. Match flies high above the Shedu, diving down on him and casting a spell as he draws near. At nearly the same moment, Benquil fires a powerful bolt encharged by Hilbrent. The bolt and the spell strike the Shedu, awakening it with a wave of pain and injury. It rears up, just in time for Match to slash it with his scythe before racing toward the others.

Lamila and Hilbrent run out to meet it as it charges. Lamila hits it hard, but is knocked down and trampled (to little effect) as she swings again in counter. Hilbrent, seeing the danger of engaging head to head as Lamila had done, dives to the side, reaching out to tap the Shedu with his encharged staff. The encharge goes off, shocking the Shedu as it flaps its wings, taking off to pursue Match over the trees.

Benquil fires another encharged bolt and the devil crashes to the ground, apparently unconscious. Not wanting to risk it awakening. Benquil rushes forward and strikes with his scimitar, finishing it before Match could gloat to the fallen devil that had long ago escaped him.

With the Shedu dead before noon, but exhausted from their forced march to catch the Shedu sleeping, the party determines to make camp near the shore, huddled against a large body of rock half in the water. They start a fire and Match takes as a trophy the circlet from the Shedu’s head. His deity advises him to keep it with him always for his protection. The other relax the rest of the afternoon, hunting and eating well. Protected from the wind off the sea, they agree on shifts at the watch and settle in to sleep.

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1 Response to Play Report: To Catch a Devil (Session 15)

  1. Pingback: The Vardor Locality, YV 235 | Mind Weave Role-Playing Platform

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