If you don’t know the Mind Weave enchanting rules, this resource will help you keep up: Enchanter’s Almanack.
I gave a player these robes, but since it never came up, I haven’t yet had to calculate the fire protection. It just means he’s too careful, since he’s a fire mage. The character is being taken over by a more aggressive player, and I suspect I will need to know as soon as next session.
Lesser Fire Resist Robes
Components: Bi, Fire (Full), Ful (Advanced Fire Arc), Dain (Advanced Occult Radius)
Understand Artifact: 50 to understand it protects against fire.
This is a lesser enchant, so it could be made pretty cheaply. The robe is “on” sized and takes an enchanter 2 weeks to make, costing him 1/4 of a major ability.
Fire resistance is an adventuring staple, right? I think it’s a pretty safe assumption in a lesser enchant that tripling the power like I’ve done here is better than almost doubling the power and activating less often with an order finger. This dynamic is likely different for larger enchants where a finger to get the duration isn’t as big a blow to the total power.
So I’ve gone with an every turn activation robe that protects with 10.5*2*2/4=10.5 points of fire resistance. These points are treated like armor, so the reduction in fire damage is 10.5/(12+10.5)=46.67%, nearly half of damage from fire.
While a greater enchant doubles the power (using the same simple approach) this only increases the damage reduction to 63.64%. It’s possible that with the greater enchant it’s worth an order finger to make the enchant encharge the player, but I’ll leave that as an exercise for the reader.
How’d you like seeing an enchantment? Would you want a robe of fire resist? How might you modify it? Did you do the exercise to try a charge based enchant? Did you get better results?
What enchantments would you make? Tell us below and we may do it in a coming week.