“Keep your eyes peeled,” Argus ordered without looking at the halfling.
“But it’s getting darker,” he replied, looking up at an opening where the sun barely shone through.
Suddenly their was a cry behind them. Ryan! Whistling filled the cave and Perry felt a stab in his side as something thunked against his shield. Garret grunted as more whistling sounded in the darkness.
“I found the dragon!”
Mind Weave Dragons are greedy and weak-willed. They are however very powerful, growing only mightier with age until they plateau at around 20,000 years old and between 1,600 and 2,000 feet long. Colored dragons are aggressive with lots of offensive power. Metallic dragons are passive and with defensive abilities.
The general dragon post describes Mind Weave dragons in general, including how to interpret dragon characteristics defined below.
Black Dragon (Death Dragon)
Health: 4d6 per 10 feet + 18
Spell Points: 5 SP per foot, recover 5+1 per foot per hour
Claws: 1d6+1d6 per 20 feet, front claws each turn, 16 Dex
Teeth: Teeth: 1d4+1d4 per 30 feet, speed 1/2
Tail: ⅓ of Length, 1d4+1d4 per 20 feet, speed 1, spines on the tail deal 1d3 additional damage each, 5% chance of one spine striking (1d3), 10% chance of two spines striking (2d3), 15% chance of three spines striking (3d3), 20% chance of four spines striking (4d3), 20% chance of five spines striking (5d3), 15% of six (6d3), 10% chance of seven (7d3), and 5% chance of no spines striking.
Breath Weapon: Death Breath, 30 degrees to 90 degrees with 2d6 degree error, 4d6 per 10 feet
Wing Winds: 1d6*10 mph+1d6*5 mph per 100 feet
Armor: 18 12 18
Magic Resistance: 6
Land Speed: 28+1 per 20 feet
Flight Acceleration: 8+1 per 360 feet
Flight Top Speed: 50+1 per 60 feet
Special: Stealth V + 1 per 100 feet, Spell Casting I (after 30 years old), Backstab I + 1 per 10 feet (claws only), Intelligence 14+1 per 40 feet
Spine Spray: The Black Dragon can fire spines from its tail, up to 5 (+1 per 30 feet) per turn in place of a tail attack. The spines are dodged against 30 and spray mostly randomly with (4d6-14)*3 degrees off of the aimed direction for each spine. The spines deal M*(1d6) damage each, where M is one tenth of dragon length.
Darkness Aura: Black Dragons radiate darkness at 2 anti-lumens per foot. Hatchlings can kill candle-light, larger dragons can counter magical light.
Components: Dark (Full, Half, Indirect), Death (Full), Sar-advanced, Zo-advanced, ki, re, on, bi
Description: Black dragons are vicious. They seem to get an emotional high from the death of other creatures and will often kill for pleasure. Like most dragons, they love to hoard treasures, but they kill indiscriminately, even when the target has no riches to take. They can be hired for their skills, but money is not enough to motivate them for a cause. They will often, if not presented with constance opportunties for battle, turn on the camp that has hired them.
Black dragons tend to be shorter lived than other dragons, their stealth and assassination skills becoming less relevant as they grow larger and larger. As a result, they lay eggs early in life and then leave their young at an early age. Hatchling black dragons are perfectly capable of protecting and feeding themselves. It is not uncommon for small clutches of them to be found occupying the same network of caves.
Black dragons tend to learn language, since they often seek out humanoids for more satisfying kills. They are not trusted by other varieties of dragons because they are known to consider dragons as satisfying prey as much as humanoids.
As a player, how would you fight a dragon assassin? How would you react to an ambush where two of your party seem to be already incapacitated? As a GM, how would you use one? Comment below and share your thoughts.