Saturday Enchantment-Feather Fall Ring

FeatherFallRing‘Ugh, what a maze,’ Peter thought, pausing at yet another intersection. He could see more paths that way, but none seemed more promising than his current path.

Suddenly he felt the ground shift. Before he could react the other path was down as the ground pitched. He reached for his feather fall ring.

If you don’t know the Mind Weave enchanting rules, this resource will help you keep up: Enchanter’s Almanack.

Feather Fall Ring

Rings are not very powerful enchantments in Mind Weave. Because all Mind Weave enchants have size modifiers, rings only get 1/4th the power most weapons get. At first, my assumption was that a feather fall ring would be impossible, but then I realized there were two ways to do it: have it be charge based with a long cool down and recharge, usable for falls up to a maximum height and needing time to recharge, or have it use the wearer’s spell points to increase the power. As a ring meant to help survive the Sphere in Korgaran’s Succession, the recharge time needed was unacceptable, so I chose spell point usage.

Components: Ru, Ba, Bi, Wind (Full)x3, , Oh (Advanced Wind Arc)x4, Ros (Advanced Travel Radius)x2

Understand Artifact: 100 to understand ring of feather fall, 110 to determine that turning the central ornament turns it on and off.

Despite having all the components of the Sky Schooner Epic Enchant, this ring only produces 16.4 mph of wind without spell point expenditure. This isn’t enough for anything. We need about 115 mph as in the feather fall spell. That means 7x the power is needed, so we need to spend 6x the SP the spell would normally call for each round, 22 SP. That means that the ring consumes 132 SP per turn (2 seconds) it’s on. When it’s on, the wearer has a terminal velocity of 10 mph or 14.7 feet per second.

That’s some expensive feather fall, but a mid-level non-mage would have enough spell points to make use of it and might consider it the best possible use of spell points. Not to mention you can activate it instantly mid-fall. It’s not a terrible artifact.

A different approach is to replace ‘Bi’ with ‘Liu’ for detection and not have the ability to turn the ring off. This would reduce the necessary SP cost per turn to 88 SP and the ring would activate automatically whenever falling more than, say, 10 feet. This is great for short falls, but on long falls is more likely to eat up all your SP and drop you to your death, so it’s a major trade off.

How’d you like seeing an enchantment? Would you want a Feather Fall Ring? Or would you rather have a feathfall pants or something that take less power? What enchantments would you make? Tell us below and we may do it in a coming week.

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