Korgaran’s Megadungeon-The Antedungeon (Hall of Altars)

This is the first of 7 dungeon segments that I will post over the next 7 weeks as part of Korgaran’s Megadungeon, built into the side of Mount Call above Tripik at the height of his power. Korgaran’s Succession, as the massive complex has come to be called, was built as part of a deal he worked with some of the mightier deities at the time, considered to rule the four elements: Glaineth, Omalin, Grethgan, and Quudala. He brokered the manipulative deal with the help of Mythalis (a young god), presumably as part of a bid to rule the gods, given his power in Trethal at the time. This bid seems to have failed, and in the aftermath Mythalis rose as the god of choice for diplomacy related matters, a position Korgaran had previously held.Antedungeon The Hall of Altars was a publicly accessible antechamber to the massive complex within. Each of the 6 deities involved in the project had an altar space in the Hall, along with residence chambers and common areas for the priests of each of the deities. Korgaran‘s own priests had extra space, many of them living in the Hall in order to construct and maintain its defenses.

In building the Hall of Altars, Korgaran included many secrets, including an actual altar room hidden well behind his very strange front altar room at [C].

In the near future (read: when I have less on my plate) I intend to write the megadungeon up completely with tables and actual values, but for now I’ll write a brief overview of all the features:

PsentinelThe great oaken doors fronting the Hall of Altars at [A] are flanked by great statues. These statues are of oddly shaped warriors with tower shields and spears. They are too stout to represent humans, but their features are more human than dwarven and there is little trace of gnomish resemblance in them. Some insinuate that this is Korgaran’s body shape. Regardless of shape, the statues are 50 cubic foot Psentinels with 100 strength and enough Spell Points to ensure their psionic abilities penetrate the mental defenses of most entering.

The temple spires at [B] spring up out of the mountain side under which the complex is built, reaching 20 feet above the mountain slope with fairly open archer platforms atop them.

Directly through the Great Hall at [C] is the space designated for Korgaran‘s altar. The room tributes the four elements represented by the four elemental deities, also indicating the relative locations of the deities’ ritual grounds within the complex. At the center of the room is a great stone sphere, supported in a pool of bubbling water such that it can be turned and rotated. Six square holes evenly spaced across the sphere’s surface can be seen to lead to a network of miniature passages within the sphere. This sphere will be elucidated further next week. On the back wall of the altar room, gold letters announce Korgaran’s intent with the facility: “That I might rule them all.”

The chambers at [D] were used by the priests of Korgaran as work areas for building and maintaining the facsimile defense force of the Hall of Altars. The floors of these chambers are littered with metal parts, forging and smithing equipment, and half built facsimile soldiers to the point of being practically impassable. The special parts necessary to build these advanced facsimiles were, and perhaps still are, stored at [E]. The Priests of Korgaran had living quarters at [F], but since the fall of the Calldinkel gnomes and Korgaran’s decline, they have been vacated. Perhaps some of their belongings remain.

The facsimile soldiers they built still stand, ageing, in their storage corridors at [G]. When any of the altars are disturbed or otherwise defiled, the facsimiles nearest that altar will be released, with instructions to secure the altar. When the Hall was active, servants of Korgaran would have been able to give them additional instructions, now, if released they they will act only according to their standing orders: to secure the altar and apprehend any potential defilers.

The priests of Grethgan and Quudala shared a common chamber at [H], with the priest of Quudala living at [I] and the priest of Grethgan living at [J]. Unlike the priests of Korgaran, the followers of Grethgan and Quudala still operate in their respective ritual grounds within the complex. They may still use these quarters from time to time, but without Korgaran’s people to keep them in line, they do not behave civilly toward visitors. Grethgan‘s altar is at [Q] and Quudala‘s at [S]. At the least their priests still visit these altars to perform necessary rituals from time to time.

The priests of Glaineth, Omalin, and Mythalis shared a common chamber at [K], the priest of Mythalis living at [L], the priest of Omailin living at [M], and the priest of Glaineth living at [N]. While Glaineth‘s followers in Trethal still consider the ritual ground in the complex an important place of worship, they are very careful when in the Hall of Altars to avoid confrontation with the priests of Grethgan and Quudala. They brave it now and then to visit Glaineth‘s altar at [R]. The priests of Omalin have lost control of their ritual ground and her followers make little effort to maintain her altar (at [P]) or regain the ritual ground. Mythalis has since moved on to bigger things. He and his followers are involved in relations between the biggest nations in Trethal. Only very rarely does he instruct a follower to make a pilgrimage to his temple in Tripik and visit his altar (at [O]) in the Hall of Altars, much less see his ritual ground. As a result, the living quarters of these three priests are as bare as those of the priests of Korgaran.

Next week, we’ll continue Korgaran’s Megadungeon with The Sphere, or the Interdungeon: the interface between the ritual grounds.

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3 Responses to Korgaran’s Megadungeon-The Antedungeon (Hall of Altars)

  1. Pingback: Korgaran’s Megadungeon-The Interdungeon (The Sphere) | Mind Weave Role-Playing Platform

  2. Pingback: Mind Weave Dungeon Design | Mind Weave Role-Playing Platform

  3. Pingback: Korgaran’s Megadungeon-Glaineth’s Attic (The Whistling Spires) | Mind Weave Role-Playing Platform

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