Saturday Spell-Darkness Grenade

Twenty guards! In this routine smash-and-grab they were allowed to engage, but twenty was too many for their little team of six. Luckily, Tarn had picked up some toys from Rillik’s Spell Shop on the way over. He pulled a rock from his pocket, signalling the others to draw their bows.

Tarn hurled the rock into the middle of the guards and darkness enveloped them. They had no way to dodge the incoming arrows as confusion broke out. Soon, the door was clear and they were on their way in.

In Mind Weave, one simple way for mages to sell spells for later use is with encharges. They can cast an encharge on the buyer’s sword, shield, or armor easily enough, with the primary drawback being that the spell can only be saved for a matter of hours (days if some of the spell power is devoted to that). Another drawback is that these spells have a chance of going off accidentally whenever the sword, shield, or armor is struck. A way around this is for the mage to keep a supply of small rocks or wooden wands on which to cast the spells. The spells must be weaker, but they are more portable and less prone to false detonation.

Here’s an example of how a mage for hire might cast a darkness spell on a stone.

Left Hand:

Sar (Darkness Radius): Dark (Full)

Zo (Negativity Arc): Dark (Half)

Zo (Negativity Arc): Dark (Full)

Zo (Negativity Arc): Dark (Half)

Zo (Negativity Arc): Dark (Full)

Zo (Negatvity Arc): Dark (Half)

Sar (Darkness Radius): Dark (Full)

saying “lin wa re juo”

This little rock, on a fairly sudden impact, would begin to radiate (13d6+6d3+3)*50 anti-lumens, on average 3025 anti-lumens. That’s equivalent to about 10 anti-torches. It should be able to make unnaturally dark everything in a 250 foot radius given normal ambient torch-light. In the presence of a full moon only, this radius is more like 600 feet. The darkness would last for only a minute. The rock retains its charge for 6 hours from casting.

This level of darkness from a little rock sounds pretty awesome, and it is, but keep in mind that an opposing mage could in half a second cast a spell to create light that would cancel the darkness significantly in the area surrounding the mage.

The spell costs 26 SP to cast and takes over 10 seconds for most casters. Pretty convenient to walk into a store and half a minute later walk out with a little bubble of darkness in your pocket. The shop owner probably recovers that much SP in a couple of hours, and he probably charges for the expertise as well, so with reasonable competition, this spell can be expected to cost as much as a meal or two, more if magic is rare.

Would you be willing to buy spells like this? What other kinds of spells would you want cast on a rock? As a Master Weaver, how would you handle pricing for spells like this? Comment below and let us know.

Any spells you want to see? Suggest them below and we might get to them on a later Saturday.

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