I’ve officially decided how I want to want to handle dragons in Mind Weave. That means I’m starting a post series to introduce the Mind Weave dragons the same way I introduced the Mind Weave undead. Right now I’m looking at having 20 types of dragon. Ten will be colored dragons with lots of offensive capabilities and aggressive behavior. The ten metallic dragons are passive and have powerful defenses.
I dislike dragons on a personal level, like I dislike elves, but I appreciate their value in fantasy settings. I just don’t see them as admirable in any way. Mind Weave dragons are weak-willed and greedy. Their wealth attracts many treasure hunters, their power attracts dragon hunters, and their weak wills make them susceptible to mind magic and submission.
Mind Weave dragons range from fairly vulnerable to extremely powerful, depending on their size. They hatch between 8 and 10 feet long, but they can become massive with time, from 1,600 to 2,000 feet long. This is longer than the tallest buildings around in the medieval era, and even approaching the tallest buildings today. However, even the largest dragons could land in large city parks in modern cities (Central Park in New York City, Hyde Park in London, Ibirapuera Park in Sao Paolo, and Beihai Park in Beijing). Golf courses might be a tight fit for large dragons trying to make a landing without knocking buildings down.
The 20 dragons are, in no particular order:
- White Dragon (Wind Dragon): Partially incorporeal, fragile with powerful winds.
- Black Dragon (Death Dragon): Stealth and shadowy, assassin abilities, death breath.
- Grey Dragon (Smoke Dragon): Fast and partially incorporeal, breathing hot smoke.
- Red Dragon (Fire Dragon): Large and fierce dragons with fiery breath.
- Blue Dragon (Ice Dragon): Frigid aura and breath, if a bit sluggish.
- Yellow Dragon (Lightning Dragon): Electically harged and fast with lightning calling.
- Green Dragon (Verdure Dragon): Plant controlling powers and poison gas breath.
- Orange Dragon (Sand Dragon): Tunneling and sand blast breath, fast.
- Purple Dragon (Sea Dragon): Tentacles and water breathing, acid breath weapon.
- Brown Dragon (Earth Dragon): Stone to mud breath, earth shaking cry, slow.
- Gold Dragon (Virule Dragon): Fast healing of self and others, very agile.
- Silver Dragon (Spirit Dragon): Incorporeal, fast, mind control and morale effects.
- Copper Dragon (Furnace Dragon): Fast and heavily armored fire dragon.
- Brass Dragon (Cymbal Dragon): A bardic dragon with high armor and lots of noise.
- Bronze Dragon (Beast Dragon): Druidic animal abilities and life stealing.
- Glass Dragon (Glimmer Dragon): Incorporeal, invisible, light breath weapon.
- Iron Dragon (Rust Dragon): Incredible armor and rust breath. Eating metal heals.
- Mithril Dragon (Dragon Psion): Infiltrator’s Intuition, fast, psychic, confusion breath.
- Adamantite Dragon (Channeler Dragon): Flightless, magic reradiating, spell casting.
- Steel Dragon (Invulnerable Dragon): No breath weapon, great armor and resistance.
Now on to how to read their stats.
Spell Points are used primarily for casting spells or other character abilities. They depend on the length of the dragon.
Claws are the fastest form of attack for most dragons. Depending on the dragon, it may be the front claws only or a number of claws each turn. They deal more damage based on length.
Teeth are an alternative form of attack for most dragons. They are generally slower than claws, but deal more damage. They deal more damage based on dragon length.
Tail length is a fraction of the whole dragon length. Tail attacks sweep through the 90 degree arc directly behind the dragon and deal damage based on the distance from the tail’s base to the struck target. It can hit multiple targets, but each target reduces damage to the subsequent target by 1% per 4 pounds of weight. The tail can also strike vertically, effecting a line from the tail’s base, and deal double damage. Targets are knocked prone or swept from the area and off-balanced. The chance of being knocked prone per foot swept is (damage+To-Hit)/(dexterity+strength/2+constitution/4)%
Breath Weapons are a defining characteristic of dragons and most dragons have one, though all are different. Dragons control the breadth of the cone with varying levels of accuracy and variety. The damage, which depends on length, indicates the damage at the dragon’s mouth where the full force of the breath weapon is absorbed. This damage spreads across the cone, so farther and smaller targets take less total damage from breath weapons. Tighter cones cover less area, but retain their damage over a longer distance.
Wing Winds can be generated by dragons beating their wings. As they get bigger, these winds become more powerful. Large dragons can cause hurricane winds. They are measured in mph.
All dragons have Magic Resistance to some extent. Magic resistance doesn’t change with size.
Dragon Size falls between 8 and 10. It is a constant that indicates the dragon’s size as it grows older. The dragon’s length is determined by age and size with the equation Size*(200-199*e^(-Age/2000)).
Strength for dragons is used to determine their carrying capacity and grappling capability and increases with size.
Land Speed is simple. It determines how quickly they travel and increases as the dragon gets longer.
Flight Acceleration determines how quickly a dragon can accelerate in flight. For an understanding of how flight mechanics work in Mind Weave, check out the flight math. There’s even a nifty spreadsheet so you can get an intuitive feel for how things work.
Flight Top Speed is the limit of flight speed that a dragon can reach by accelerating constantly. Technically, the speed is never reached, but they can get dang close within half a minute, depending on their acceleration. Again, see the math and spreadsheet for a better understanding.
That’s it. I hope dragons aren’t too intimidating. Well, I hope they’re intimidating as heck for characters, but not for the Master Weaver and the players. They’ll be coded in, so it shouldn’t be too heavy a burden, just pick a type and an age based on the encounter level you want.