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Monthly Archives: April 2014
Monster Monday-Gargoyle
“Okay, you’ll fly up and land on the tower. Your flight will be short, though. I can fly a lot longer because of my Featherfall Robe.” The mage who’d hired Doran seemed to have everything together. He was curious what … Continue reading →
Posted in Monsters
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Tagged game, gargoyle, guardian, Mind Weave, monster, night, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, statue
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Progress Update-30 Hour Final
I got a final on Tuesday, a take home final-bane of my existence. Take home finals always take forever, because they expect you to just look everything up. So, since Tuesday every free I-have-gumption minute has been spent trying to … Continue reading →
Posted in Design, Progress
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Tagged coding, css, exams, finals, game, html, magic, programming, progress, role playing, roleplaying, rpg, school, spell book, Video Games
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Saturday Spell-Forge Seal
That would do it, with Duke Aurellan’s blood axe and great key on it, the letter would have no trouble penetrating the king’s court. His contact there would recognize it and know what to do. Duril had trained Percival himself … Continue reading →
Posted in Spells
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Tagged crime, forge seal, forgery, hidden magic, magic, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, seal, sketch, spell, stealth
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Divine Artifact-Fauxlight Stone
“What’s that there?” Rubble muttered as the sound of a clattering stone approached through the dark and his men drew clubs and swords. Suddenly, a blaring light filled the tunnel they walked. It came from the stone, now at rest. … Continue reading →
Posted in Enchantment
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Tagged divine artifact, dnd, Enchantment, game, internet game, invisibility, light, Mind Weave, religious debate, role playing, rpg, sketch, stealth, video game
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Magic Video Series 2: The Tools of Spell Design
Here’s the second video in a series aimed at reducing the insane mess that is the Magic System Page to a more accessible format. This video introduces the tools of the magic system a player can use to design spells: … Continue reading →
Posted in Design, Spells
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Tagged design, engineering, game design, game making, magic, Mind Weave, role playing, rpg, series, spell, spell construction, tools, video
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Yithalin-The Lord of Shadow and Silence
Yithalin-The Lord of Shadow and Silence (Deity) He is coniving and sudden. He supports quick thinking and cunning, but especially stealth. He mocks clumsiness and openness. He is a lonely god as the evil gods know well of his trickery, many … Continue reading →
Posted in Characters
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Tagged assassin, darkness, Fantasy, games, Mind Weave, religion, role playing, roleplay, roleplaying game, rpg, shadow, silence, stealth, thief
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2 Comments
Character Thursday-The Gangs of Diervale
In my discussion of Diervale, I covered the factions that lived there. While the mayor, tavern keepers, merchants, and farmers are pretty well explained there, the gangs have a lot of variety and bear further description. I’ll cover the biggest … Continue reading →
Posted in Characters
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Tagged assassins, burglary, games, gangs, market share, mayor, Mind Weave, muscle, role playing, roleplay, roleplaying game, rpg, smash and grab, spying, tavern
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World Building Wednesday-Diervale: City of Refuge
To me, the most interesting part of Alfoli is Diervale, the city of criminals on the border between Alfoli and Reigzen. The city formed on the coast mainly as a shipping center to Hespen, located at the narrowest point of the channel … Continue reading →
Posted in World Building
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Tagged city, crime, criminals, farming, gangs, internet game, map, mayor, role-playing game, rpg, smuggling, social game, video game, world building
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1 Comment
Ability Tuesday-Convince, Persuade, and Lie
Today I’m going to cover some of the basic social abilities. These are all minor abilities and will be commonly found as backstory abilities, since many people rely on social interaction to survive, at least before becoming blood thirsty adventurers.
Posted in Abilities
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Tagged charisma, conversation, convince, deception, diplomacy, lie, manipulation, persuade, roleplaying, rpg, social, social engineering, social game, social interaction
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Monster Monday-Shadow Hunter
“What was that?” “Keep your voice down. What was what?” “Something moving in the shadows, it was fast. I’m gonna go check it out.” “Don’t move the torch. No one ever leaves this place, we don’t want to get caught.” … Continue reading →
Posted in Monsters
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Tagged beast, claws, darkness, game, hunter, Mind Weave, monster, role playing, role-playing game, roleplaying, roleplaying game, rpg, shadow, sketch
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