Tripik was once a magnificent city, for its place in the Northern wilderness. Built in the shadow of Mount Call, it originally formed as a trading post build by enterprising gnomes from Calldinkel. These gnomes were merchants and tinkers and built a tabernacle to Korgaran at the center of their little camp. It did not take long for human merchants to realize the potential for profit in trading with the artful Calldinkel gnomes. Soon the Tripeak city had grown around the little used road from Durnabey to Woodlin and trade was bustling. Tripik, as it came to be known, provided much of the gnomes’ food and in turn received ore, weapons, and magical items they traded into the South (Lyseria had not yet been founded, this was well before the Dragon War). The merchants of Tripik became very wealthy, and even the poor farmers fared well enough to continue attracting tenant farmers to the city.
That was before the decline of the Calldinkel gnomes following the so-called “Little Demon War’ that resulted in the Rotating Labyrinth being built. As Calldinkel became abandoned ruins, Tripik also devolved into a mostly vacant husk of what it had been.
A nearly empty city, far from any dragon gates or major players, Tripik was essentially untouched in the Dragon War, nestled in a valley between the two major regions of conflict. Despite its good fortune, time has ravaged the city during the centuries since the gnomes disappeared. Most of its once extensive farm land has been reclaimed by the forest and all that remains of the population are Calldinkel gnome descendants, seeking their heritage and worshiping at the temple of Korgaran (at “A”), and vagabonds living in the abandoned buildings, lacking the gumption to go elsewhere.
The abandoned city is an interesting place to live. In the summer, most of the population claim their own houses for themselves or their families from among the large estates in the Southwest or the town houses in Upper Tripik. During this time, they are also organized by the self-declared mayor to farm the land and store food in preparation for winter (the gnomes and a few remaining merchants claim ownership of the farm land, but they too need it worked).
In the winters, which are extremely cold, the people move into smaller dwellings in the poor quarter, which are easier to keep warm, and many will share a small shack between two or three families to reduce the fire wood burden. Since the grain grown during the summer is stored in warehouses in the merchant quarter, usually the shacks nearest the merchants quarter will be the most occupied.
Despite the continuing decline in the population, some few ambitious individuals with ties to the area continue to keep the city organized enough to sustain life, if just barely. The current population of Tripik is 30% gnomes, 60% humans, and 10% other races (mostly dwarves, nekolyns, and elves).
As a player, would you visit Tripik? Would you visit the temple there or talk to the people? As a Master Weaver, how would the old city figure into your story? What kinds of things would you hide there? Let us know below.