My entry in the Dyson’s Dodecahedron map finishing contest:This proved to be a really fun exercise. It’s also piqued my interest in mapping these kinds of dungeons. It has a different feel than my usual work.
My theory here is that the many secret trap doors are grates in which copper coins can go missing, hence the name. A small group of sentient enemies would occupy the dungeon, firing out through the arrow loops at anyone nosing around the secret doors.
I’m considering doing more dungeons in this mode in the future, in the mean time, check out some of my other work: