This part of Trethal is thick wilderness. While groups of orc, human, and elf hunters may wander this part of the Seven Peak Woods, the forests are mostly wild and filled with mundane animals. Some few magical animals may also be present.
Interesting features in the region include a large lumber camp near the road to Woodlin and Lyseria, a portion of the Elf Woods, the Trickster’s Wood on the road South to desert, and a small slaver safe-house on the same road.
The lumberjacks and their families are highly receptive of visitors and will invite them to stay in their homes and drink their beer, so long as they can hear some stories and count on their help protecting their camp while they’re there.
The Trickster’s wood is a section of forest with thick, impassable stretches, forming a kind of labyrinth in which people are said to disappear. There are stories of a mischievous little man who lives in the area, called the Trickster. Some say he has helped them, but others consider him a wicked demon intent on losing people in the wood. In the near future, I intend to detail the Trickster’s Wood as a kind of outdoor dungeon.
As a player, would you visit the lumber camp? As a Master Weaver, does this slope of the mountain strike you as a good place for a campaign? Let us know below.