Infiltrator’s Intuition is an extremely valuable ability for the point man in the party. It allows the possessor to sense danger or mishap and avoid it, whether this means taking a second or closer look, placing a foot on a more stable tile when sneaking, or simply refraining from opening a trapped door.
In game, this is reflected in a number of mechanical options for the player. The player may take back certain actions, reroll Stealth or Perception checks, or add a bonus to Stealth or Perception checks. The ability has a cool down that is reduced by additional levels in the ability. Additional levels also increase the bonus that can be added to rolls.
Inflitrator’s Intuition is a major ability. It can be learned by thieves, assassins, and rogues, but other classes can pick it up in backstories or cross class when appropriate. All adventurers end up with a sense of danger eventually, after all.
Would this be one of the core abilities for your character? It’s a useful ability to have in the party, especially when dungeon crawling. How would you use it? Let us know in the comments below.