Mind Weave Class-Thief

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Tier: First

Origins: Acolyte-Thief (Padfoot)

Advancement: Assassin, Bard, Rogue.

Races: Humans, Elves, Halflings, Orcs, Goblins, Kobolds, Satyrs, Drow, Osprytes, Nekolyns

Minimum Attributes:

Strength: 6 Constitution: 8 Dexterity: 15

Wisdom: 6 Intelligence: 13 Charisma: 11

halflingthiefStealthy, semi-combative, urchins. Perhaps the most transient of first tier classes, they are adept lock-pickers, trap finders, and pickpockets, but generally fragile in combat and have no magical talent. They have the potential to progress to rogue or assassin second tier classes, specializing in combative and stealth abilities, but leaving their miscellaneous thief skills.

Wherever there is a city, there will be thieves, even small villages will likely have a padfoot or two.  While a large number of city thieves will act within an organization in larger cities, many will be freelancers and lone wolves as well.  Thief is an easy class for the poor to gravitate to as they struggle for life.  From among the poorer populus many thieves will arise due to desperation.  Other thieves may not steal for necessity, but for the thrill of it.

HumanThiefDoubleJumpInitial Abilities: Lock-picking I, Pick Pocket I

Initial Skills: Stealth I

Potential Abilities: Anticipation, Backstab, Climb, Disarm, Disarm Trap, Double Jump, Fast Hands, Find Hidden, Hide, Incapacitate, Infiltrator’s Intuition, Jump, Lie, Sneak Strike, Trap.

Associated Skills: Agility, Perception, Second Hand.

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