For a list of other classes visit the Mind Weave class system description.
Fighter
Tier: First
Origins: Acolyte-Fighter (Soldier)
Advancement: Assassin, Bard, Battle Mage, Berserker, Paladin, Ranger.
Races: Humans, Gnomes, Elves, Dwarves, Halflings, Orcs, Lizardfolk, Goblins, Kobolds, Minotaurs, Centaurs, Satyrs, Drow, Osprytes, Livecaps, Nekolyns
Minimum Attributes:
Strength: 14 Constitution: 14 Dexterity: 12
Wisdom: 6 Intelligence: 8 Charisma: 6
A first tier combative class adept in the use of weapons of all sorts, fighters are characterized by high strength and constitution scores, dexterity being of secondary importance. The fighter is a versatile base class serving as a gateway to a variety of second tier classes.
Fighters, or at least soldiers, tend to be relatively common place and exist among almost all races. A fighter can be an old, seasoned soldier, a captain of the guard, a sheriff, a brigand, a mercenary, a senior member of the militia, a talented young swordsman, a bandit, a frontier patrolman, or any number of other things. What he will certainly have is background with a weapon, whether melee or ranged, and probably other combative skills. They also commonly have survival skills when their background is in rough conditions.
Initial Skills: Weapon Skill I
Potential Abilities: Anticipation, Attack on the Run, Blade Dance, Body Shield, Charge, Cleave, Counter Blow, Disarm, Fast Hands, Fast Mount/Dismount, Firm Seat, Hand Fighting, Heroic Endeavor, Jump, Kick, Leaping Strike, Parry Mastery, Rallying Call, Rush, Shield Bash, Sunder, Swim, War Cry, Weapon Mastery.
Associated Skills: Agility, Second Hand, Riding.
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