Monthly Archives: October 2013

Progress Update-Forced Deadlines

Thanks to some forced deadlines with school and research, this week got really busy and I got little done.  I did write up a map document enough to start the read and display code and hope to get that done … Continue reading

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Saturday Spell-Resurrect

“Good Afternoon, Dana.  What’s the panic?” “Healer! It’s my boy: Darius.  He fell from the hayloft.  He ain’t breathin’.” “Calm down, Dana.  Little boys are quite easy to restore to life.  Lay him here.” The distraught mother lay the boy … Continue reading

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Why the Undead?

So far in this blog there have been basically three types of Monsters posted: Humanoids, Giant Animals, and The Undead.  With the undead finally running dry it’s time to move on to some new categories, but first, an overarching discussion … Continue reading

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Character Thursday-Malis Harrowdun (Elven Vampire Lord)

It’s been a while since we’ve done a character as mundane as an elf.  We’ve been really caught up with the orcs, lizardfolk, and goblins.  As I add more races, it gets harder to give them all attention.  The truth … Continue reading

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World Building Wednesday-The Ruin Wood

In the center of the Midgeland, between the Crying Hold and the Ruins of Reach is the Ruin Wood.  The Ruin Wood is so named for the many dead villages that pock it’s thickly forested hills. As land that was … Continue reading

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Ability Tuesday-Release Undead

Release Undead is an ability that allows the user to free the victims of necromancy from their undead state.  In the case of animated dead, it releases the body from the necromancer’s control, never to be animated again.  In the … Continue reading

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Monster Monday-Vampire

Vampires are a kind of sentient undead, like Liches. While they are undead, they are not inherently evil, but often become so due to the means they require to survive. Vampires are particularly unique undead in that they retain most … Continue reading

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Progress Update-Stalling

Unfortunately, I’ve achieved very little by way of work on Mind Weave in the last couple of weeks.  I’ve made a little bit balance progress, shifting some abilities and working on Liches to make them more interesting and less invincible. … Continue reading

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Saturday Spell-Know Locale

There’s a lot of mileage you can get out of the detection syllable, “liu”.  It’s a great addition to trap spells like Fire Trap and Mud Pit, allowing them to be triggered by a specific event rather than merely jarring … Continue reading

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Gods and Men: Religions of Ipiera

I’ve decided to put some time into a game research effort at my university: The Odin Project.  They recently made a post on their blog talking about Gods and Men, and it spurred me to finish writing this up.  You … Continue reading

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