“Can you hear that?”
“That scratching sound.”
“It’s getting louder.”
Health Points: 95-106
Spell Points: None
Attack: 2d6(bite), 1d8(claws) (see below)
Special Attack: None
Special Defense: Tunneling
Dexterity: 18 front legs, 12 back legs, 15 bite
Strength: 20 jaw, 18 back legs, 16 front legs
Speed: 28, 20 Digging
Armor: 12 8 48
Special: 10 minute hold breath, rear legs throw the target 1 ft per damage.
Description: The Karza, known less formally as a land shark, is a fairly rare kind of drake. They are ever-hungry meat eaters and tend to hunt alone. They are especially fond of humanoid meat, favoring those humanoids that dwell below ground: gnomes, goblins, halflings, and dwarves. They are ruthless and large, standing only about 4 feet high, but 10 feet long and 2 feet wide. They can attack with up to three of their claws in a turn, or bite and use one claw. After moving only the bite for a front claw can be used. They have good instincts for this style of combat. If wounded they are quick to flee the combat and seek a place to heal. Tunnels they dig are half filled behind them.
As a player, how would you react to a Karza attack? What if one was hunting the gnome miners? Would you go after it? As a Master Weaver, would you use it? Comment below to share your thoughts.