Today I’m going to introduce The Midgeland, a piece of wilderness on which a number of future world building posts will expand. The Midgeland is the eastern-most tip of a continent called by most of its inhabitants the New Land or the Western Continent. They are completely cut-off from the Old Land or Eastern Continent by the stormy Immagric Ocean whose winds blow almost perpetually to the west.
The one way immigrants and their descendants are organized predominantly into two nations: Alvar and Tinin. The Northern nation, Alvar, is ruled by a pure-bred High Elf royal family. Many other races live in the North, but have very little political power if any. The Southern nation, Tinin, has been ruled by several dynasties in the last few centuries, including a half-orc warlord for one generation. Their current ruler is a Halfling merchant king who controls the nation through his trade empire. They enjoy a period of prosperity.
Though the two nations frequently war over their borders West of the Crimson Sea, neither of them has any influence in the Midgeland beyond their probing outposts. The Midgeland is wild and considered untameable by both nations. It is infested by undead, orcs, goblins, lizardfolk, and dangerous beasts.
Though many explorers have died to learn more about it, most of what is known about the Midgeland comes from archives retrieved in a sea expedition to the ruins of Reach.
The extensive city of Reach was built as part of a deity-supported effort by an ancient nation of the Eastern Continent. The deity provided a magical artifact that allowed the settlers of Reach to communicate with their mother nation. It was so long ago that most on the Eastern Continent consider the story merely a legend and hold that there is nothing beyond what they call the Hungry Ocean. Only those who have come to the Western Continent know the legends are true and that there is a land across the ocean.
Reach was built on a lovely spot, carved quickly from the wilderness by the massive army of settlers. It was destroyed by a dragon a decade or so after its founding. The outlying villages soon fell to desolation as well and now pock the Ruin Wood.
The two nations, Alvar and Tinin, sometimes receive immigrants from the Old Land, those who believe the legends of Reach, flee their nations, or simply sail too far from them to safely return. Those ships that land in the Midgeland they consider lost, but the rest they accept in an effort to strengthen their respective nations. Both sides are building forces as if to make an attempt at taming the Midgeland, but in reality they are preparing to move in once the other has spent its strength in an attempt.
How do like the Midgeland? I plan on doing a number of future posts explaining parts of it. Is there any part you would like to know more about? Let us know below.