World Building Wednesday-The Midgeland (An Introduction)

Today I’m going to introduce The Midgeland, a piece of wilderness on which a number of future world building posts will expand.  The Midgeland is the eastern-most tip of a continent called by most of its inhabitants the New Land or the Western Continent.  They are completely cut-off from the Old Land or Eastern Continent by the stormy Immagric Ocean whose winds blow almost perpetually to the west.Midgeland

The one way immigrants and their descendants are organized predominantly into two nations: Alvar and Tinin.  The Northern nation, Alvar, is ruled by a pure-bred High Elf royal family.  Many other races live in the North, but have very little political power if any. The Southern nation, Tinin, has been ruled by several dynasties in the last few centuries, including a half-orc warlord for one generation.  Their current ruler is a Halfling merchant king who controls the nation through his trade empire.  They enjoy a period of prosperity.

Though the two nations frequently war over their borders West of the Crimson Sea, neither of them has any influence in the Midgeland beyond their probing outposts.  The Midgeland is wild and considered untameable by both nations.  It is infested by undead, orcs, goblins, lizardfolk, and dangerous beasts.

Though many explorers have died to learn more about it, most of what is known about the Midgeland comes from archives retrieved in a sea expedition to the ruins of Reach.

The extensive city of Reach was built as part of a deity-supported effort by an ancient nation of the Eastern Continent.  The deity provided a magical artifact that allowed the settlers of Reach to communicate with their mother nation.  It was so long ago that most on the Eastern Continent consider the story merely a legend and hold that there is nothing beyond what they call the Hungry Ocean.  Only those who have come to the Western Continent know the legends are true and that there is a land across the ocean.

Reach was built on a lovely spot, carved quickly from the wilderness by the massive army of settlers.  It was destroyed by a dragon a decade or so after its founding.  The outlying villages soon fell to desolation as well and now pock the Ruin Wood.

The two nations, Alvar and Tinin, sometimes receive immigrants from the Old Land, those who believe the legends of Reach, flee their nations, or simply sail too far from them to safely return.  Those ships that land in the Midgeland they consider lost, but the rest they accept in an effort to strengthen their respective nations.  Both sides are building forces as if to make an attempt at taming the Midgeland, but in reality they are preparing to move in once the other has spent its strength in an attempt.

How do like the Midgeland?  I plan on doing a number of future posts explaining parts of it.  Is there any part you would like to know more about?  Let us know below.

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14 Responses to World Building Wednesday-The Midgeland (An Introduction)

  1. Pingback: World Building Wednesday-The Demon Swamp (In the Midgeland) | Mind Weave Role-Playing Platform

  2. Pingback: World Building Wednesday-The Ruins of Reach | Mind Weave Role-Playing Platform

  3. Pingback: World Building Wednesday-The Ruin Wood | Mind Weave Role-Playing Platform

  4. Pingback: World Building Wednesday-The Skeleton Wood | Mind Weave Role-Playing Platform

  5. Pingback: World Building Wednesday-The Hungry Mounts | Mind Weave Role-Playing Platform

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  7. Pingback: World Building Wednesday-The Black Isles | Mind Weave Role-Playing Platform

  8. Pingback: World Building Wednesday-The Cloying Forest | Mind Weave Role-Playing Platform

  9. What’s the climate like across Midgeland?

    • jameseck says:

      It’s a pretty small region. I imagined it temperate forest or mountainous coniferous forest type climate. It would lie around the 35th or 40th latitude line, have high elevation through the center and a split in forest type on the east and west sides. Does that all mean anything?

      • Ah, yeah, my first impression was that it was bigger, I see now that’s about 28-30,000 sq. mi., about the size of Hokkaido or Hispaniola. Given the latitude you have in mind and the prevailing westerlies and big ocean to the east, you might use central Japan or northern New Zealand as models for climate and landcover types if you wanted. Places on the east coast between the ocean and the mountains could be very wet, temperate rain forest even. Do you have a general vision for the flora and fauna? Conventional quasi-European with a fantasy overlay? or something more exotic.

      • jameseck says:

        I’ve been imagining the conventional quasi-European with fantasy. Most of my personal forest experience is US east coast temperate forest and south west mountainous forest. I envisioned the east side of the mountain regions as east coast and the west side of the mountains as south west coniferous forests. There is a large land body to the west of the Midgeland where the Alvar and Tinen conflict takes place and the Crimson Sea is small, a little larger than the Dead Sea.

        Now you have me thinking about it, the mountain ranges near the coast are a lot like Peru, but the latitude is more like Chile. I didn’t realize Japan and New Zealand were so mountainous, those are probably the best option.

        Thanks for the advice and help. I hadn’t thought about it this much.

      • What are the mountain chains like? Old and smoothed by erosion like the Appalachians, mostly forested? or younger, steeper, more rugged, with lots of bare rocky slopes and talus fields? Volcanic? Also, are they very high? Do you imagine snow on their tops in summer? Can trees grow on the their tops or is it too cold?

      • jameseck says:

        They’re all fairly young and rocky, not a whole lot of tree growth on them, more in the Northern Range (Hungry Mounts). The Southern Range (Chattering Mounts) are higher, with snow melt flowing year round and no trees near the top. They are full of echoing canyons. I did not envision either as volcanic.

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