“Who goes there?”
“I need to speak to the general, this war must end.”
“I’m not sure you want to go talking to him about that.”
“Well, then, um, right this way, sir.”
Posted in Monsters
Tagged ambassador, convince, creature, diplomacy, diplomat, human, humanoid, monster, Mythalis, pacifier, peace, peace maker, persuade, tiring
For a list of other classes visit the Mind Weave class system description.
Origins: Cleric, Druid, Monk.
Races: Humans, Dwarves, Orcs, Lizardfolk, Centaurs, Drow, Osprytes, Livecaps
Strength: 6 Constitution: 10 Dexterity: 14
Wisdom: 26 Intelligence: 20 Charisma: 14
The fully divine advancement of a cleric, The priest is fully dedicated to the service of his god. The powers they receive from their god and great skill with magic make them great supporters for combative groups. They have less combative ability even than clerics, wielding lighter weapons and wearing lighter armor. They are automatically fanatics of their deity and can gain god-granted abilities and skills as normal abilities and skills. Continue reading
Posted in Characters, Design
Tagged art, character, character class, class, cleric, deity, druid, game, magic, monk, prayer, priest, religion, rpg, sketches