I’m planning a dragon hunt post in the near future, and I want to use this character, but my schedule just got really crazy with a final thesis run. Expect that in a week.
Backstory and Levels 1-20:
Lyet Highfall was made a ward of an order of monks at the age of six. He was taught in their ways and was respected for his potential as a warrior. He advanced rapidly in the order, but when the order was destroyed through the betrayal of some of their leaders, he escaped the carnage and vowed vengeance on those leaders. He turned his skill toward that end and had soon assassinated each of them. He then turned his efforts on the group that had bought their services. He found the evil order extended far further than he’d initially gleaned. They were backed by dragon worshippers. It was not long before his cause of vengeance became one of opposition to the greatest evil force on the continent. He found himself slaying dragons to defend the people.
The Fall of Otalin was once a place often visited for rituals and ceremonies by the local people. Now, the surrounding caves are claimed by a Black Dragon and his hoard.
Posted in World Building
Tagged black dragon, caves, ceremony, compass rose, dragon, hoard, map, religion, ritual, treasure, water fall
Today I’m going to play out a short scenario where an assassin sneaks up on and kills a guard. My assassin will be Darren Freemont. My guard will be a level 1 human fighter with no levels in Perception, Leather Armor, and 15 Constitution. If the rules work properly, this should be an easy kill for Darren, with a very low probability of failure. Continue reading
Posted in Design, Encounters, Rules
Tagged anatomy of a kill, assassin, assassination, attentiveness, backstab, drawing, game, guard, murder, perception, peripheral, rpg, silence, sketch, sneaking
Thought now called Fell Haunt, this underground complex was once a center of pantheonic worship known as Veras, where dwarves hosted shrines to a dozen deities of all sorts, from Quudala to Bresinda. The place was also a fortress, proving a refuge in hard times for various groups over the centuries. But one group of refugees brought a powerful enemy, disrespectful of the gods of Trethal. They were dragon worshipers, and between their siege weapons and the dragon that accompanied them, Veras fell in ruins.
Posted in World Building
Tagged altar, ancient, deity, dragon, ghost, goddess, haunted, history, invaders, map, religion, shrine, statue, temple, war